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Film on Video A Practical Guide to Making Video Look like Film

Smartphone Video Storytelling

Versatile Video Coding

Versatile Video Coding

Video is the main driver of bandwidth use accounting for over 80 per cent of consumer Internet traffic. Video compression is a critical component of many of the available multimedia applications it is necessary for storage or transmission of digital video over today's band-limited networks. The majority of this video is coded using international standards developed in collaboration with ITU-T Study Group and MPEG. The MPEG family of video coding standards begun on the early 1990s with MPEG-1 developed for video and audio storage on CD-ROMs with support for progressive video. MPEG-2 was standardized in 1995 for applications of video on DVD standard and high definition television with support for interlaced and progressive video. MPEG-4 part 2 also known as MPEG-2 video was standardized in 1999 for applications of low- bit rate multimedia on mobile platforms and the Internet with the support of object-based or content based coding by modeling the scene as background and foreground. Since MPEG-1 the main video coding standards were based on the so-called macroblocks. However research groups continued the work beyond the traditional video coding architectures and found that macroblocks could limit the performance of the compression when using high-resolution video. Therefore in 2013 the high efficiency video coding (HEVC) also known and H. 265 was released with a structure similar to H. 264/AVC but using coding units with more flexible partitions than the traditional macroblocks. HEVC has greater flexibility in prediction modes and transform block sizes also it has a more sophisticated interpolation and de blocking filters. In 2006 the VC-1 was released. VC-1 is a video codec implemented by Microsoft and the Microsoft Windows Media Video (VMW) 9 and standardized by the Society of Motion Picture and Television Engineers (SMPTE). In 2017 the Joint Video Experts Team (JVET) released a call for proposals for a new video coding standard initially called Beyond the HEVC Future Video Coding (FVC) or known as Versatile Video Coding (VVC). VVC is being built on top of HEVC for application on Standard Dynamic Range (SDR) High Dynamic Range (HDR) and 360° Video. The VVC is planned to be finalized by 2020. This book presents the new VVC and updates on the HEVC. The book discusses the advances in lossless coding and covers the topic of screen content coding. Technical topics discussed include: Beyond the High Efficiency Video CodingHigh Efficiency Video Coding encoderScreen contentLossless and visually lossless coding algorithmsFast coding algorithmsVisual quality assessmentOther screen content coding algorithmsOverview of JPEG Series

GBP 89.99
1

Intelligent Network Video Understanding Modern Video Surveillance Systems

Video Field Production and Editing

Video Field Production and Editing

In the eighth revised edition of this book Ronald J. Compesi offers a comprehensive and in-depth introduction to the aesthetics of small-scale single-camera video production in field environments from planning through postproduction in a range of different programming formats. Written in an accessible student-friendly style this new edition has been significantly updated and revised throughout to reflect current technology and industry practices including shooting with DSLR cameras in HD and on smartphones new methods and channels of distribution and much more. Key features and updates to the eighth edition include: A focus on small-scale video production involving a minimum amount of field equipment and a small crew offering creative solutions for video producers with limited resources and personnel; Discussions of HD and 4K technology/acquisition LED lighting shooting with DSLR cameras and smartphones new online distribution channels; Over 300 photos and line art in full-color for the first time illustrating production processes technical issues and equipment and illuminating key aesthetic elements; An eResource with downloadable production planning documents links to further online resources production project exercises and sample test questions. With over 40 years of teaching and production experience Ronald J. Compesi offers an up-to-date and essential introduction to the art of small-scale video production in field environments in the new edition of this groundbreaking text in print since 1985. | Video Field Production and Editing

GBP 69.99
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The Psychology of Video Games

Video Production Handbook

Video Production Disciplines and Techniques

The Live Event Video Technician

Mirrorless Interchangeable Lens Camera Getting the Most from Your MILC

Computational Intelligence in Image and Video Processing

Understanding Video Games The Essential Introduction

The Routledge Companion to Video Game Studies

Video-based Research in Education Cross-disciplinary Perspectives

Video-based Research in Education Cross-disciplinary Perspectives

The rapid development of video technology in the last decade has changed the ways in which people communicate how they learn and how research is done. Video technology offers rich potential in capturing complex social interactions over a prolonged period of time and in supporting teacher professional learning and development. This book explores the ontological epistemological methodological and ethical challenges associated with the different uses of video in research ranging from video as a tool for investigating social interactions and for stimulating participants’ reflection to the use of video for engaging varied communities and social groups in the process of teaching learning and research. Each chapter presents the authors’ critical reflection on the ways in which video was employed the research decisions made the methodological challenges faced and the consequences for how educational practices were understood. As such it illustrates a wide range of philosophical and theoretical standpoints with respect to video-based research approaches. This book will stimulate broad and rich discussion among education researchers who are interested in video research and contributes to: advancing knowledge of the field; developing approaches to dealing with emergent ethical theoretical and methodological issues; and generating new protocols and guidelines for conducting video-based research across a variety of disciplinary areas in education. | Video-based Research in Education Cross-disciplinary Perspectives

GBP 36.99
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Using Video to Develop Teaching

The Video Game Debate 2 Revisiting the Physical Social and Psychological Effects of Video Games

Image and Video Compression Fundamentals Techniques and Applications

Video Games and the Law

Managing a Video Production Company

Video Production Techniques Theory and Practice from Concept to Screen

PJ Harvey and Music Video Performance

PJ Harvey and Music Video Performance

PJ Harvey’s performances are premised on the core contention that she is somehow causing ’trouble’. Just how this trouble can be theorised within the context of the music video and what it means for a development of the ways we might conceptualise ’disruption’ and think about music video lies at the heart of this book. Abigail Gardner mixes feminist theory and critical models from film and video scholarship as a rich means of interrogating Harvey’s work and redefining her disruptive strategies. The book presents a rethinking of the masquerade that allies it to cultural memory precipitated by Gardner’s claim that Harvey’s performances are conversations with the past specifically with visualised memories of archetypes of femininity. Harvey’s masquerades emerge from her conversations and renegotiations with both national and transatlantic musical visual and lyrical heritages. It is the first academic book to present analysis of Harvey’s music videos and opens up fresh avenues into exploring what is at stake in the video work of one of Britain’s premier singer-songwriters. It extends the discussion on music video to consider how to make sense of the rapidly developing digital environment in which it now sits. The interdisciplinary nature of the book should attract readers from a range of subject areas including popular music studies cultural studies media and communication studies and gender studies. | PJ Harvey and Music Video Performance

GBP 38.99
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Real-Time Video Content for Virtual Production & Live Entertainment A Learning Roadmap for an Evolving Practice

Real-Time Video Content for Virtual Production & Live Entertainment A Learning Roadmap for an Evolving Practice

Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware how these tools are used and how to plan for productions dependent on real-time content. From rock concerts to theatre live television broadcast to film production art installations to immersive experiences the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file new tools allow for interactive video content that responds to audience activity camera position and performer action in real time. Combining software renderers with environmental information video content is generated nearly instantaneously to simulate depth creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described establish industry practice and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material video presentations and professional studies on chapter topics. You can visit the companion website at rtv-book. com. | Real-Time Video Content for Virtual Production & Live Entertainment A Learning Roadmap for an Evolving Practice

GBP 34.99
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Game Anim Video Game Animation Explained

QLab 4 Projects in Video Audio and Lighting Control