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Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier. Learn Audio Electronics with Arduino provides all the theoretical knowledge needed to design analyse and build audio circuits for amplification and filtering with additional topics like C programming being introduced in a practical context for Arduino control. The reader will learn how these circuits work and also how to build them allowing them to progress to more advanced audio circuits in the future. Beginning with electrical fundamentals and control systems DC circuit theory is then combined with an introduction to C programming to build Arduino-based systems for audio (tone sequencer) and MIDI (drum controller) output. The second half of the book begins with AC circuit theory to allow analogue audio circuits for amplification and filtering to be analysed simulated and built. These circuits are then combined with Arduino control in the final project – an Arduino-controlled two-band equalizer amplifier. Building on high-school physics and mathematics in an accessible way Learn Audio Electronics with Arduino is suitable for readers of all levels. An ideal tool for those studying audio electronics including as a component within other fields of study such as computer science human-computer interaction acoustics music technology and electronics engineering. | Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

GBP 44.99
1

The Python Audio Cookbook Recipes for Audio Scripting with Python

Game Audio with FMOD and Unity

Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and Practices

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG RTS FPS etc. ) and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games so they are all very practical and immediately applicable. There are chapters about split-screen audio dynamic music improvisation dynamic mixing ambiences DSPs and more. This book continues the tradition of collecting modern up-to-date knowledge and wisdom about game audio programming. So whether you’ve been a game audio programmer for one year or ten years or even if you’ve just been assigned the task and are trying to figure out what it’s all about this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples math and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London Bioshock 2 The Sims 4 and Torchlight 3 as well as smaller titles like Minion Master Tales from the Borderlands and Game of Thrones. Guy has also given several talks at the Game Developer Conference the Audio Developer Conference and CppCon. When he’s not programming or writing game audio programming books he can be found at home reading playing video games and playing the flute. | Game Audio Programming 3: Principles and Practices

GBP 56.99
1

Audio and Speech Processing with MATLAB

Audio and Speech Processing with MATLAB

Speech and audio processing has undergone a revolution in preceding decades that has accelerated in the last few years generating game-changing technologies such as truly successful speech recognition systems; a goal that had remained out of reach until very recently. This book gives the reader a comprehensive overview of such contemporary speech and audio processing techniques with an emphasis on practical implementations and illustrations using MATLAB code. Core concepts are firstly covered giving an introduction to the physics of audio and vibration together with their representations using complex numbers Z transforms and frequency analysis transforms such as the FFT. Later chapters give a description of the human auditory system and the fundamentals of psychoacoustics. Insights results and analyses given in these chapters are subsequently used as the basis of understanding of the middle section of the book covering: wideband audio compression (MP3 audio etc. ) speech recognition and speech coding. The final chapter covers musical synthesis and applications describing methods such as (and giving MATLAB examples of) AM FM and ring modulation techniques. This chapter gives a final example of the use of time-frequency modification to implement a so-called phase vocoder for time stretching (in MATLAB). FeaturesA comprehensive overview of contemporary speech and audio processing techniques from perceptual and physical acoustic models to a thorough background in relevant digital signal processing techniques together with an exploration of speech and audio applications. A carefully paced progression of complexity of the described methods; building in many cases from first principles. Speech and wideband audio coding together with a description of associated standardised codecs (e. g. MP3 AAC and GSM). Speech recognition: Feature extraction (e. g. MFCC features) Hidden Markov Models (HMMs) and deep learning techniques such as Long Short-Time Memory (LSTM) methods. Book and computer-based problems at the end of each chapter. Contains numerous real-world examples backed up by many MATLAB functions and code. | Audio and Speech Processing with MATLAB

GBP 51.99
1

Practical Audio Electronics

Women in Audio

Game Audio Programming Principles and Practices

Game Audio Programming Principles and Practices

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio enginesIncludes perspectives of both audio programmers and sound designers on working and communicating togetherCoverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer | Game Audio Programming Principles and Practices

GBP 44.99
1

3D Audio

Designing Audio Power Amplifiers

Designing Audio Power Amplifiers

This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers including a tutorial on LTspice SPICE transistor modeling including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak™ transistors Four chapters on class D amplifiers including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).

GBP 69.99
1

Small Signal Audio Design

The Podcaster's Audio Guide

Digital Audio Theory A Practical Guide

The Audio Expert Everything You Need to Know About Audio

The Audio Expert Everything You Need to Know About Audio

The Audio Expert is a comprehensive reference book covering all aspects of audio with both practical and theoretical explanations. It is written for people who want to understand audio at the deepest most technical level but without needing an engineering degree. The Audio Expert explains how audio really works in much more depth than usual using common sense plain-English explanations and mechanical analogies with minimal math. It uses an easy to read conversational tone and includes more than 400 figures and photos to augment the printed text. However this book goes beyond merely explaining how audio works. It brings together the concepts of audio aural perception musical instrument physics acoustics and basic electronics showing how they’re intimately related. It also describes in great detail many practices and techniques used by recording and mixing engineers including video production and computers. This book is meant for intermediate to advanced recording engineers and audiophiles who want to become experts. There’s plenty for beginners too. One unique feature is explaining how audio devices such as equalizers compressors and A/D converters work internally and how they’re spec’d and tested rather than merely describing how to use them. There’s plenty of myth-busting and consumerism too. The book doesn’t tell readers what brand power amplifier to buy but it explains in great detail what defines a good amplifier so people can choose a first-rate model wisely without over-paying. Most explanations throughout the book are platform-agnostic applying equally to Windows and Mac computers and to most software and hardware. Many audio and video examples are included to enhance the written text. The new edition offers many updates and improvements throughout. New sections on coding an equalizer comparing microphone preamps testing results of loudspeaker isolation devices new online video content on music theory plus incorporated chapters on MIDI basics computers video production plus new myth-busters and much more! | The Audio Expert Everything You Need to Know About Audio

GBP 52.99
1

Principles of Game Audio and Sound Design Sound Design and Audio Implementation for Interactive and Immersive Media

Audio Metering Measurements Standards and Practice

Writing Audio Drama

Game Audio Programming 2 Principles and Practices

Digital Audio Forensics Fundamentals From Capture to Courtroom

The Game Audio Strategy Guide A Practical Course

Audio Engineering 101 A Beginner's Guide to Music Production

Game Audio Programming 4 Principles and Practices

Mixing Audio Concepts Practices and Tools