Introduction to Video Production Studio Field and Beyond Written in a clear non-technical manner Introduction to Video Production focuses on the fundamental principles and aesthetics of video production and the technologies used in both studio and field environments. Ronald J. Compesi and Jaime S. Gomez cover each aspect of the process step by step from preproduction to lighting sound directing editing graphics and distribution. Taking into account the changes in workflow and production planning and distribution brought on by the advent of digital media this second edition has been updated throughout to account for the increasing popularity of DSLR cameras online distribution the rise of portable cameras and mobile video and much more. Key features include: a thorough overview of video production in studio and field environments without being overly technical allowing students to get the big picture of production; coverage of new digital production recording and editing technologies; over 300 photos and line art illustrating aesthetic elements technical issues and production planning; key words identified in boldface throughout the text and reinforced in a comprehensive glossary of terms. | Introduction to Video Production Studio Field and Beyond GBP 56.99 1
Robot Development Using Microsoft Robotics Developer Studio The Microsoft® Robotics Developer Studio (MSRDS) and LEGO® robots together offer a flexible platform for creating robotic systems. Designed for novices with basic programming skills Robot Development Using Microsoft® Robotics Developer Studio provides clear instructions on developing and operating robots. It includes an extensive array of examples with corresponding step-by-step tutorials and explanations. The first several chapters of the book introduce the development environment of MSRDS including concurrency and coordination runtime (CCR) decentralized software services (DSS) visual simulation environment (VSE) and the Microsoft Visual Programming Language (MVPL). The text then covers the inputs and outputs to the robot and control logic and describes how MSRDS can be used to control a LEGO robot’s hearing and vision. It also presents a real-life example involving a sumo robot contest. The final chapter provides information on related academic courses websites and books. The top-down approach used in this text helps readers think of a robot as a system rather than an assemblage of parts. Readers gain an understanding of methods for integration design trade-offs and teamwork—all essential skills for building robots. The MSRDS codes for all examples are available at http://msrds. caece. net/ | Robot Development Using Microsoft Robotics Developer Studio GBP 69.99 1
The Green Studio Handbook Environmental Strategies for Schematic Design The Green Studio Handbook remains an essential resource for design studios and professional practice. This extensive and user-friendly tool presents practical guidelines for the application of green strategies during the schematic design of buildings. Students and professionals can quickly get up to speed on system viability and sizing. Each of forty-three environmental strategies includes a brief description of principles and concepts step-by-step guidance for integrating the strategy during the early stages of design annotated tables and charts to assist with preliminary sizing key issues to consider when implementing the strategy and pointers to further resources. Ten new in-depth case studies illustrate diverse and successful green buildings integrated design projects and how the whole process comes together This third edition features updated tables and charts that will help to save energy water and material resources during the early stages of design. More than 500 sketches and full-color images illustrate how to successfully apply strategies. A glossary a project index listing 105 buildings in 20 countries updated tables and drawings and I-P and SI units increase the usefulness of The Green Studio Handbook. | The Green Studio Handbook Environmental Strategies for Schematic Design GBP 69.99 1
The Design-Build Studio Crafting Meaningful Work in Architecture Education The Design-Build Studio examines sixteen international community driven design-build case studies through process and product with preceding chapters on community involvement digital and handcraft methodologies and a graphic Time Map. Together these projects serve as a field guide to the current trends in academic design-build studios a window into the different processes and methodologies being taught and realized today. Design-build supports the idea that building making and designing are intrinsic to each other: knowledge of one strengthens and informs the expression of the other. Hands-on learning through the act of building what you design translates theories and ideas into real world experience. The work chronicled in this book reveals how this type of applied knowledge grounds us in the physicality of the world in which we live. | The Design-Build Studio Crafting Meaningful Work in Architecture Education GBP 46.99 1
The Grip Book The Studio Grip’s Essential Guide Gain the essential skills of a professional grip to become the jack and master of all trades on any movie or television show set. This new edition has been fully updated and revised and will enable aspiring and professional grips to discover vital insider tips ranging from how to operate cutting-edge rigging and lighting equipment to performing difficult camera mounts on aircraft boats trains and cars. Seasoned Hollywood grip Michael G. Uva teaches you to install set up maintain and ensure the safety of all equipment on a set such as C-stands cameras and any specialty gear needed for a shoot. Expanded content on navigating the set including set etiquette and how to succeed as a technical crew member will jump-start your career and make you a valuable asset on any film or television crew. This seventh edition has been updated to include the latest technology further explanations of equipment and how to use it for those new to the role a new chapter on working as a grip on virtual sets. Other features include technical expertise on maintaining the latest and greatest filmmaking equipment; a self-test section containing over one hundred questions and answers; a comprehensive appendix containing a robust glossary of insider and equipment terms; and guidelines on what a grip has to be physically able to perform in their day-to-day duties. The book is ideal for the aspiring or working grip to use on the role as well as aspiring students looking to break into the industry. | The Grip Book The Studio Grip’s Essential Guide GBP 44.99 1
Designbuild Education Designbuild Education adopts the intellectual framework of American Pragmatism which is a theory of action to investigate architects’ compelling urge to build and how that manifests in collegiate designbuild programs. Organized into four themes—people poetics process and practice—the book brings together new essays by some of today’s most well-known designbuild educators including Andrew Freear from Rural Studio and Dan Rockhill from Studio 804 to shed light on the theoretical dimensions of their practice and work. Illustrated with over 100 black and white images. GBP 56.99 1
Lives in Exile Exploring the Inner World of Tibetan Refugees This book recounts the life stories - stories of loss and hope of anxieties and aspirations - of generations of exiled Tibetans living in India since the late 1950s after the Chinese takeover of Tibet. Located in the realm of psycho-historical analysis this work has a dual focus in interpreting and analyzing these life stories. First a consistent effort is made to unravel the psychologically devastating consequences following refugeehood and torture. A simultaneous focus searches for symbols of human resilience - the opening up of creative possibilities and a return to renewed meanings in the lives of these exiles. Two central symbols of continuity among this community which are discussed are the Dalai Lama and the philosophy of Buddhism. This is a unique book that looks at issues of contemporary interest and relevance to the Tibetan community today providing a different view of their ‘place’ in the wider political sphere. Lives in Exile - Exploring the World of Tibetan Refugees will be of interest to scholars in the fields of psychology history and refugee studies and to the general reader. | Lives in Exile Exploring the Inner World of Tibetan Refugees GBP 46.99 1
Mixing with Impact Learning to Make Musical Choices In Mixing with Impact: Learning to Make Musical Choices Wessel Oltheten discusses the creative and technical concepts behind making a mix. Whether you’re a dance producer in your home studio a live mixer in a club or an engineer in a big studio the mindset is largely the same. The same goes for the questions you run into: where do you start? How do you deal with a context in which all the different parts affect each other? How do you avoid getting lost in technique? How do you direct your audience’s attention? Why doesn’t your mix sound as good as someone else’s? How do you maintain your objectivity when you hear the same song a hundred times? How do your speakers affect your perception? What’s the difference between one compressor and another? Following a clear structure this book covers these and many other questions bringing you closer and closer to answering the most important question of all: how do you tell a story with sound? | Mixing with Impact Learning to Make Musical Choices GBP 48.99 1
The Design of Active Crossovers Active crossovers are used by almost every sound reinforcement system and every recording studio monitoring set-up; but the use of active crossovers is rapidly expanding. This new edition presents all the updates to loudspeaker technology and crossover design. The edition expands on loudspeaker configurations and design issues sound reinforcement issues more on lowpass and highpass filters and may other filters. This new edition is a must read for anyone wanting comprehensive practical knowledge. | The Design of Active Crossovers GBP 68.99 1
Space and Language in Architectural Education Catalysts and Tensions Architects habitually disregard disciplinary boundaries of their profession in search for synergies and inspiration. The realm of language although not considered to be architects’ natural environment opens opportunities to further stretch and expand the architectural imagination and the set of tools used in the design process. When used in the context of architectural pedagogy the exploration of the relationship between space and language opens the discussion further to include the reflection on the design studio structure the learning process in creative subjects and the ethical dimension of architectural education. This book offers a glimpse into architectural pedagogies exploring the relationship between space and language using literary methods and linguistic experiments. The examples discuss a wide range of approaches from international perspective exploring opportunities and challenges of engaging literary methods and linguistic experiments in architectural education. The theme of Catalysts discusses the use of literary methods in architectural pedagogy where literary texts are used to jumpstart and support the design process resulting in deeply contextual approaches capable of subverting embedded hierarchies of the design studio. Tensions explore the gap between the world and its description employing linguistic experiments and literary methods to enrich and expand the architectural vocabulary to include the experience of space in its infinite complexity. This book will be useful for innovators in architectural education and those seeking to expand their teaching practice to incorporate literary methods and to creatives interested in making teaching a part of their practice. It may also appeal to students from design-based disciplines with an established design studio culture demonstrating how to use narrative poetry and literature to expand and feed your imagination. | Space and Language in Architectural Education Catalysts and Tensions GBP 48.99 1
New Dimensions in Photo Processes A Step-by-Step Manual for Alternative Techniques New Dimensions in Photo Processes invites artists in all visual media to discover contemporary approaches to historical techniques. Painters printmakers and photographers alike will find value in this practical book as these processes require little to no knowledge of photography digital means or chemistry. Easy to use in a studio or lab this edition highlights innovative work by internationally respected artists such as Robert Rauschenberg Chuck Close Mike and Doug Starn and Emmet Gowin. In addition to including new sun-printing techniques such as salted paper and lumen printing this book has been updated throughout from pinhole camera and digital methods of making color separations and contact negatives to making water color pigments photo-sensitive and more. With step-by-step instructions and clear safety precautions New Dimensions in Photo Processes will teach you how to: Reproduce original photographic art collages and drawings on paper fabric metal and other unusual surfaces. Safely mix chemicals and apply antique light-sensitive emulsions by hand. Create imagery in and out of the traditional darkroom and digital studio. Relocate photo imagery and make prints from real objects photocopies and pictures from magazines and newspapers as well as from your digitial files and black and white negatives. Alter black and white photographs smart phone images and digital prints. | New Dimensions in Photo Processes A Step-by-Step Manual for Alternative Techniques GBP 56.99 1
Structures by Design Thinking Making Breaking *Winner of the 2021 TAA Textbook Excellence Award* Honorable Mention of the 2021 BTES Book Award Structures by Design: Thinking Making Breaking is a new type of structures textbook for architects who prefer to learn using the hands-on creative problem-solving techniques typically found in a design studio. Instead of presenting structures as abstract concepts defined by formulas and diagrams this book uses a project-based approach to demonstrate how a range of efficient effective and expressive architectural solutions can be generated tested and revised. Each section of the book is focused on a particular manner by which structural resistance is provided: Form (Arches and Cables) Sections (Beams Slabs and Columns) Vectors (Trusses and Space Frames) Surfaces (Shells and Plates) and Frames (Connections and High-Rises). The design exercises featured in each chapter use the Think Make Break method of reiterative design to develop and evaluate different structural options. A variety of structural design tools will be used including the human body physical models historical precedents static diagrams traditional formulae and advanced digital analysis. The book can be incorporated into various course curricula and studio exercises because of the flexibility of the format and range of expertise required for these explorations. More than 500 original illustrations and photos provide example solutions and inspiration for further design exploration. | Structures by Design Thinking Making Breaking GBP 52.99 1
Polymer Photogravure A Step-by-Step Manual Highlighting Artists and Their Creative Practice Polymer Photogravure: A Step-by-Step Manual Highlighting Artists and Their Creative Practice is a three-part book on the non-toxic process of making ink-on-paper intaglio prints from continuous-tone photographs using water-etched photopolymer plates. Author Clay Harmon provides clear and easy to understand instructions that will enable anyone to successfully make a photogravure print. By quantifying the sensitometric behavior of polymer plates Harmon has developed a methodical approach which will enable a new printmaker to produce plates in their own studio with a minimum of time and wasted materials. Section One provides a straightforward guide to setting up the polymer photogravure studio. Section Two covers a step-by-step method of making the print from start to finish. Section Three showcases contemporary artists’ works illustrating the variety and artistic breadth of contemporary polymer intaglio printmaking. The works in these pages range from monochrome to full color and represent a variety of genres including still lifes portraits nudes landscapes urban-scapes and more. Featuring over 30 artists and 200 full-color images Polymer Photogravure is a most comprehensive overview of this printmaking process in print. Key topics covered include: Studio safety Equipment and supplies evaluated from both a cost and utility point of view A brief discussion of the types of ink-based printing Aquatint screen considerations Image preparation and positive printing on inkjet printers Paper preparation A simple and efficient polymer plate calibration process that minimizes wasted time and materials A straightforward inking wiping and printing method Advanced printing techniques such as chine collé à la poupée and printing on wood Troubleshooting guide to platemaking and printing problems Tips on editioning and portfolios A visual survey of the range of artistic expression practiced by contemporary artists Sources for supplies and recommended reading Polymer photogravure plates enable an artist to use an almost-infinite range of image color and papers to make a print. The finished prints are extremely archival consisting of only ink and paper. With Harmon’s instructions continuous tone intaglio prints are within the reach of all. | Polymer Photogravure A Step-by-Step Manual Highlighting Artists and Their Creative Practice GBP 51.99 1
Automated Lighting The Art and Science of Moving and Color-Changing Lights Automated Lighting: The Art and Science of Moving and Color-Changing Lights Third Edition (formerly Automated Lighting: The Art and Science of Moving Light) continues to be the most trusted text for working and aspiring lighting professionals. Now in its third edition it has been fully updated to reflect the vast changes in stage and studio luminairies—including LEDs switch-mode power supplies optics networking Ethernet-based protocols like Art-Net and sACN wireless DMX and much more. Its written in clear easy-to-understand language and includes enough detailed information to benefit for the most experienced technicians programmers and designers. Additional content and resources are provided at the author's website www. automatedlighting. pro. | Automated Lighting The Art and Science of Moving and Color-Changing Lights GBP 51.99 1
Writing for Games Theory and Practice Focussing on the independent videogames sector this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication collaboration reflection and advocacy inviting the reader to situate their practice in a centuries-long heritage of storytelling as well as considering the material affordances of videogames and the practical realities of working in game development processes. Structured into three parts Theory considers the craft of both games and writing from a theoretical perspective covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations tools and exercises that give the reader the means to refine and develop their writing not just for now but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer writer and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen and also argues for making games a more radical space through mentoring advocacy and redefining process. Trained as a playwright Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik which most recently launched Mutazione in 2019. | Writing for Games Theory and Practice GBP 44.99 1
Virtual Reality Filmmaking Techniques & Best Practices for VR Filmmakers Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking including narrative documentary live event production and more. Written by Celine Tricart a filmmaker and an expert in new technologies the book provides a hands-on guide to creative filmmaking in this exciting new medium and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio Wevr Viacom Fox Sports Sundance’s New Frontier and more. | Virtual Reality Filmmaking Techniques & Best Practices for VR Filmmakers GBP 46.99 1
Music Production Learn How to Record Mix and Master Music We’re all able to record music; a smartphone will get you quick results. But for a good sound a lot more is involved. Acoustics microphone placement and effects have a huge influence on the resulting sound. Music Production: Learn How to Record Mix and Master Music will teach you how to record mix and master music. With accessible language for both beginner and advanced readers the book contains countless illustrations includes tips and tricks for all the popular digital audio workstations and provides coverage of common plugins and processors. Also included is a section dedicated to mastering in a home studio. With hundreds of tips and techniques for both the starting and advanced music producer this is your must-have guide. | Music Production Learn How to Record Mix and Master Music GBP 56.99 1
The Focal Press Companion to the Constructed Image in Contemporary Photography This compendium examines the choices construction inclusions and exemptions and expanded practices involved in the process of creating a photograph. Focusing on work created in the past twenty-five years this volume is divided into sections that address a separate means of creating photographs as careful constructs: Directing Spaces Constructing Places Performing Space Building Images and Camera-less Images. Introduced by both a curator and a scholar each section features contemporary artists in conversation with curators critics gallerists artists and art historians. The writings include narratives by the artist writings on their work and examinations of studio practices. This pioneering book is the first of its kind to explore this topic beyond those artists building sets to photograph. | The Focal Press Companion to the Constructed Image in Contemporary Photography GBP 44.99 1
Spatial Design Education New Directions for Pedagogy in Architecture and Beyond Design education in architecture and allied disciplines is the cornerstone of design professions that contribute to shaping the built environment of the future. In this book design education is dealt with as a paradigm whose evolutionary processes underpinning theories contents methods tools are questioned and critically examined. It features a comprehensive discussion on design education with a focus on the design studio as the backbone of that education and the main forum for creative exploration and interaction and for knowledge acquisition assimilation and reproduction. Through international and regional surveys the striking qualities of design pedagogy contemporary professional challenges and the associated sociocultural and environmental needs are identified. Building on twenty-five years of research and explorations into design pedagogy in architecture and urban design this book authoritatively offers a critical analysis of a continuously evolving profession its associated societal processes and the way in which design education reacts to their demands. Matters that pertain to traditional pedagogy its characteristics and the reactions developed against it in the form of pioneering alternative studio teaching practices. Advances in design approaches and methods are debated including critical inquiry empirical making process-based learning and Community Design Design-Build and Live Project Studios. Innovative teaching practices in lecture-based and introductory design courses are identified and characterized including inquiry-based active and experiential learning. These investigations are all interwoven to elucidate a comprehensive understanding of contemporary design education in architecture and allied disciplines. A wide spectrum of teaching approaches and methods is utilized to reveal a theory of a ’trans-critical’ pedagogy that is conceptualized to shape a futuristic thinking about design teaching. Lessons learned from techniques and mechanisms for accommodation adaptation and implementation of a ‘trans-critical’ pedagogy in education are conceived to invigorate a new student-centered evidence-based design culture sheltered in a wide variety of learning settings in architecture and beyond. | Spatial Design Education New Directions for Pedagogy in Architecture and Beyond GBP 44.99 1
2D Game Development with Unity This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 including 2D game development prefabs cameras animation character controllers lighting and sound. Includes a step-by-step introduction to Unity 2019. 3. Extensive coverage of GIMP Audacity and MuseScore for the creation of 2D graphics sound effects and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio an independent game development and music studio in Sunnyvale California. He started his career in game programming in 1982 at Atari Games Inc. where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters where he designed and coded games including Rampart and Championship Pool for the NES and SNES and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 he founded Actual Entertainment publisher and developer of the Gubble video game series. He has a B. Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author game developer accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender. | 2D Game Development with Unity GBP 56.99 1
Audio Production Worktext Concepts Techniques and Equipment Now in its tenth edition the Audio Production Worktext offers a comprehensive introduction to audio production in radio television and film. This hands-on student-friendly text demonstrates how to navigate modern radio production studios and utilize the latest equipment and software. Key chapters address production planning the use of microphones audio consoles and sound production for the visual media. The reader is shown the reality of audio production both within the studio and on location. New to this edition is material covering podcasting including online storage and distribution. The new edition also includes an updated glossary and appendix on analog and original digital applications as well as self-study questions and projects that students can use to further enhance their learning. The accompanying instructor website has been refreshed and includes an instructor’s manual and PowerPoint images. This book remains an essential text for audio and media production students seeking a thorough introduction to the field. | Audio Production Worktext Concepts Techniques and Equipment GBP 48.99 1
Acoustics of Small Rooms Much time is spent working out how to optimize the acoustics of large rooms such as auditoria but the acoustics of small rooms and environments can be just as vital. The expensive sound equipment of a recording studio or the stereo in a car or living room is likewise rendered useless if the acoustic environment is not right for them. Changes in wavelength to room size ratio and the time difference between the direct and reflected sound at the listening location mean that the acoustics of small spaces are quite different to those of large spaces. Tackling these specific aspects of physics sound perception and applications for small spaces Acoustics of Small Rooms brings together important facets of small room acoustics. Divided into clear sections it covers: Sound propagation—the effects of boundaries sound absorbers and time conditions Physiology and psychoacoustics Methods and techniques of room and sound field optimization Examples of how these principles apply in real situations Measurement and modeling techniques GBP 56.99 1
Metallic Glass-Based Nanocomposites Molecular Dynamics Study of Properties Metallic Glass-Based Nanocomposites: Molecular Dynamics Study of Properties provides readers with an overview of the most commonly used tools for MD simulation of metallic glass composites and provides all the basic steps necessary for simulating any material on Materials Studio. After reading this book readers will be able to model their own problems on this tool for predicting the properties of metallic glass composites. This book provides an introduction to metallic glasses with definitions and classifications provides detailed explanations of various types of composites reinforcements and matrices and explores the basic mechanisms of reinforcement-MG interaction during mechanical loading. It explains various models for calculating the thermal conductivity of metallic glass composites and provides examples of molecular dynamics simulations. Aimed at students and researchers this book caters to the needs of those working in the field of molecular dynamics (MD) simulation of metallic glass composites. | Metallic Glass-Based Nanocomposites Molecular Dynamics Study of Properties GBP 46.99 1
Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich colourful and realistic environments the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic state-of-the-art materials that help bring game narratives and worlds to life this book provides a new perspective on Environment Art by covering the latest most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND a VR and AR studio with the vision of a better future for VR and AR. | Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer GBP 44.99 1
The Advanced Game Narrative Toolbox The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing. GBP 56.99 1