18 results (0,16133 seconds)

Brand

Merchant

Price (EUR)

Reset filter

Products
From
Shops

Introduction to RF Power Amplifier Design and Simulation

Designing Audio Power Amplifiers

Designing Audio Power Amplifiers

This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers including a tutorial on LTspice SPICE transistor modeling including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak™ transistors Four chapters on class D amplifiers including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).

GBP 69.99
1

Electronic Circuit Analysis using LTSpice XVII Simulator A Practical Guide for Beginners

Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier. Learn Audio Electronics with Arduino provides all the theoretical knowledge needed to design analyse and build audio circuits for amplification and filtering with additional topics like C programming being introduced in a practical context for Arduino control. The reader will learn how these circuits work and also how to build them allowing them to progress to more advanced audio circuits in the future. Beginning with electrical fundamentals and control systems DC circuit theory is then combined with an introduction to C programming to build Arduino-based systems for audio (tone sequencer) and MIDI (drum controller) output. The second half of the book begins with AC circuit theory to allow analogue audio circuits for amplification and filtering to be analysed simulated and built. These circuits are then combined with Arduino control in the final project – an Arduino-controlled two-band equalizer amplifier. Building on high-school physics and mathematics in an accessible way Learn Audio Electronics with Arduino is suitable for readers of all levels. An ideal tool for those studying audio electronics including as a component within other fields of study such as computer science human-computer interaction acoustics music technology and electronics engineering. | Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control

GBP 44.99
1

The Audio Expert Everything You Need to Know About Audio

The Audio Expert Everything You Need to Know About Audio

The Audio Expert is a comprehensive reference book covering all aspects of audio with both practical and theoretical explanations. It is written for people who want to understand audio at the deepest most technical level but without needing an engineering degree. The Audio Expert explains how audio really works in much more depth than usual using common sense plain-English explanations and mechanical analogies with minimal math. It uses an easy to read conversational tone and includes more than 400 figures and photos to augment the printed text. However this book goes beyond merely explaining how audio works. It brings together the concepts of audio aural perception musical instrument physics acoustics and basic electronics showing how they’re intimately related. It also describes in great detail many practices and techniques used by recording and mixing engineers including video production and computers. This book is meant for intermediate to advanced recording engineers and audiophiles who want to become experts. There’s plenty for beginners too. One unique feature is explaining how audio devices such as equalizers compressors and A/D converters work internally and how they’re spec’d and tested rather than merely describing how to use them. There’s plenty of myth-busting and consumerism too. The book doesn’t tell readers what brand power amplifier to buy but it explains in great detail what defines a good amplifier so people can choose a first-rate model wisely without over-paying. Most explanations throughout the book are platform-agnostic applying equally to Windows and Mac computers and to most software and hardware. Many audio and video examples are included to enhance the written text. The new edition offers many updates and improvements throughout. New sections on coding an equalizer comparing microphone preamps testing results of loudspeaker isolation devices new online video content on music theory plus incorporated chapters on MIDI basics computers video production plus new myth-busters and much more! | The Audio Expert Everything You Need to Know About Audio

GBP 52.99
1

Revival: Twelfth International Conference on Adaptive Structures and Technologies (2002)

Nonprofit Organizations Theory Management Policy

ESL (ELL) Literacy Instruction A Guidebook to Theory and Practice

The Data Book Collection and Management of Research Data

Vectorworks for Entertainment Design Using Vectorworks to Design and Document Scenery Lighting Rigging and Audio Visual Systems

Vectorworks for Entertainment Design Using Vectorworks to Design and Document Scenery Lighting Rigging and Audio Visual Systems

Vectorworks for Entertainment Design covers the complete design process for using Vectorworks in entertainment industry from developing ideas visualizing ideas and evolving them for execution. This second edition has been extensively revised and updated covering the most current details of the Vectorworks software for scenery lighting sound and rigging; real and virtually. With a focused look at the production process from ideation to development to documentation required for proper execution the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks SubDivision modeling and scripting using the Marionette tool and covers new tools such as Video Camera Deform Tool Camera Match Schematic Views and Object Styles. Fully illustrated with step-by-step instructions this volume contains inspirational and aspirational work from Broadway Concerts Regional Theatre Dance and Experiential Entertainment. Exploring both the technical how-to and the art of design this book provides Theatre Designers and Technicians with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book. | Vectorworks for Entertainment Design Using Vectorworks to Design and Document Scenery Lighting Rigging and Audio Visual Systems

GBP 44.99
1

Applications of Computational Intelligence Techniques in Communications

Applications of Computational Intelligence Techniques in Communications

The book titled Applications of Computational Intelligence Techniques in Communications is a one-stop platform for the researchers academicians and people from industry to get a thorough understanding of the latest research in the field of communication engineering. Over the past decade a manyfold increase in the use of computational intelligence techniques has been identified for obtaining the most optimal and timely solution to a problem. The various aspects covering the significant contribution of numerous computational intelligence techniques have been discussed in detail in this book. Today’s era of machine learning and Internet of Things (IoT) is demanding as high as possible data rate which has resulted into tremendous increased speed of communication. To match-up the pace the computational intelligence is posing to be the most efficient and favourite tool. The book aims to cover the current technological advancements in the field of communication engineering and give a detailed prospect of computational intelligence to its readers. This book will be a great support to the people working in the field of IoT machine learning healthcare optimization filter design 5G and beyond signal processing etc. The chapters included here will expose its audience to various newly introduced and advanced computational intelligence techniques applicable in communication domain. The readers will be exposed multiple interdisciplinary areas of research in communication and will get the motivation to work in collaboration with other professionals from both the academia and industry.

GBP 82.99
1

The Law of Deliberative Democracy

The Law of Deliberative Democracy

Laws have colonised most of the corners of political practice and now substantially determine the process and even the product of democracy. Yet analysis of these laws of politics has been hobbled by a limited set of theories about politics. Largely absent is the perspective of deliberative democracy – a rising theme in political studies that seeks a more rational cooperative informed and truly democratic politics. Legal and political scholarship often view each other in reductive terms. This book breaks through such caricatures to provide the first full-length examination of whether and how the law of politics can match deliberative democratic ideals. Essential reading for those interested in either law or politics the book presents a challenging critique of laws governing electoral politics in the English-speaking world. Judges often act as spoilers vetoing or naively reshaping schemes meant to enhance deliberation. This pattern testifies to deliberation’s weak penetration into legal consciousness. It is also a fault of deliberative democracy scholarship itself which says little about how deliberation connects with the actual practice of law. Superficially the law of politics and deliberative democracy appear starkly incompatible. Yet after laying out this critique The Law of Deliberative Democracy considers prospects for reform. The book contends that the conflict between law and public deliberation is not inevitable: it results from judicial and legislative choices. An extended original analysis demonstrates how lawyers and deliberativists can engage with each other to bridge their two solitudes.

GBP 46.99
1

Small Signal Audio Design

Small Signal Audio Design

Small Signal Audio Design is a highly practical handbook providing an extensive repertoire of circuits that can be assembled to make almost any type of audio system. The publication of Electronics for Vinyl has freed up space for new material (though this book still contains a lot on moving-magnet and moving-coil electronics) and this fully revised third edition offers wholly new chapters on tape machines guitar electronics and variable-gain amplifiers plus much more. A major theme is the use of inexpensive and readily available parts to obtain state-of-the-art performance for noise distortion crosstalk frequency response accuracy and other parameters. Virtually every page reveals nuggets of specialized knowledge not found anywhere else. For example you can improve the offness of a fader simply by adding a resistor in the right place- if you know the right place. Essential points of theory that bear on practical audio performance are lucidly and thoroughly explained with the mathematics kept to an absolute minimum. Self’s background in design for manufacture ensures he keeps a wary eye on the cost of things. This book features the engaging prose style familiar to readers of his other books. You will learn why mercury-filled cables are not a good idea the pitfalls of plating gold on copper and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion use humble low-gain transistors to make an amplifier with an input impedance of more than 50 megohms transform the performance of low-cost-opamps build active filters with very low noise and distortion make incredibly accurate volume controls make a huge variety of audio equalisers make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics by using load synthesis sum switch clip compress and route audio signals be confident that phase perception is not an issue This expanded and updated third edition contains extensive new material on optimising RIAA equalisation electronics for ribbon microphones summation of noise sources defining system frequency response loudness controls and much more. Including all the crucial theory but with minimal mathematics Small Signal Audio Design is the must-have companion for anyone studying researching or working in audio engineering and audio electronics.

GBP 74.99
1

Essentials of Performance Analysis in Sport Third edition

Essentials of Performance Analysis in Sport Third edition

The coaching process is about enhancing performance by providing feedback about the performance to the athlete or team. Researchers have shown that human observation and memory are not reliable enough to provide accurate and objective information for high-performance athletes. Objective measuring tools are necessary to enable the feedback process. These can take the form of video analysis systems post-event both biomechanical and computerised notation systems or the use of in-event systems. Essentials of Performance Analysis in Sport 3rd Edition is fully revised with updated existing chapters and the addition of 12 new chapters. It is a comprehensive and authoritative guide to this core discipline of contemporary sport science. The book offers a full description of the fundamental theory of match and performance analysis using real-world illustrative examples and data throughout. It also explores the applied contexts in which analysis can have a significant influence on performance. To this end the book has been defined by five sections. In Section 1 the background of performance analysis is explained and Section 2 discusses methodologies used in notating sport performance. Current issues of performance analysis applied research such as chance momentum theory perturbations and dynamic systems are explored in Section 3. Profiling the essential output skill in performance analysis is examined in depth in Section 4. The book’s final section offers invaluable applied information on careers available for performance analysts. With extended coverage of contemporary issues in performance analysis and contributions from leading performance analysis researchers and practitioners Essentials of Performance Analysis in Sport 3rd Edition is a complete textbook for any performance analysis course as well as an invaluable reference for sport science or sport coaching students and researchers and any coach analyst or athlete looking to develop their professional insight. | Essentials of Performance Analysis in Sport Third edition

GBP 54.99
1

Measurement Theory in Action Case Studies and Exercises

Measurement Theory in Action Case Studies and Exercises

Measurement Theory in Action Third Edition helps readers apply testing and measurement theories and features 22 self-contained modules which instructors can match to their courses. Each module features an overview of a measurement issue and a step-by-step application of that theory. Best Practices provide recommendations for ensuring the appropriate application of the theory. Practical Questions help students assess their understanding of the topic. Students can apply the material using real data in the Exercises some of which require no computer access while others involve the use of statistical software to solve the problem. Case Studies in each module depict typical dilemmas faced when applying measurement theory followed by Questions to Ponder to encourage critical examination of the issues noted in the cases. The book’s website houses the data sets additional exercises PowerPoints and more. Other features include suggested readings to further one’s understanding of the topics a glossary and a comprehensive exercise in Appendix A that incorporates many of the steps in the development of a measure of typical performance. Updated throughout to reflect recent changes in the field the new edition also features: Recent changes in understanding measurement with over 50 new and updated references Explanations of why each chapter article or book in each module’s Further Readings section is recommended Instructors will find suggested answers to the book’s questions and exercises; detailed solutions to the exercises; test bank with 10 multiple choice and 5 short answer questions for each module; and PowerPoint slides. Students and instructors can access SPSS data sets; additional exercises; the glossary; and additional information helpful in understanding psychometric concepts. It is ideal as a text for any psychometrics or testing and measurement course taught in psychology education marketing and management. It is also an invaluable reference for professional researchers in need of a quick refresher on applying measurement theory. | Measurement Theory in Action Case Studies and Exercises

GBP 48.99
1

Self-Healing Systems and Wireless Networks Management

Self-Healing Systems and Wireless Networks Management

Do you believe in open-source development? Would you like to see your security system grow and learn by itself? Are you sick of paying for software license fees every year that produce little return on investment? And would you prefer to invest in something you could sell later on to other IT security departments? If you answered yes to these questions then this is the book for you. Addressing the issues of fault identification and classification Self-Healing Systems and Wireless Networks Management presents a method for identifying and classifying faults using causal reasoning—a powerful bottom up technique for deep surface and cross context correlation establishment. It explains how to employ a similarity matrix to match the user activity log and its pattern in a transformed space and discusses the development and deployment of a policy engine. The book describes how to use this self-growing policy engine in collaboration with a scheduler and plug-in bank to generate a healing policy. This healing policy presents the solution of the direct and causal fault. The author describes how to embed the solutions of the related faults in the healing policy so that if a client faces more faults related to the previous one they can be addressed at the client side. Exploring prototype systems the text defines supporting systems architectures and includes a case study of an autonomic healing-based self-management engine. It also explains how to fulfill the tasks in linear time so that the increase in the source file size does not affect the performance of your system—making the system highly scalable for distributed self-healing systems. This book provides valuable guidance to help you build a self-growing self -earning self-healing system that after development learns for itself about the IT security vulnerabilities of your organization and fills the holes for future breach prevention.

GBP 59.99
1

Getting Started with Onshape

Getting Started with Onshape

Onshape is an exciting completely cloud based CAD tool. Getting Started with Onshape is a quick paced guide geared towards users who have no experience with 2D or 3D modeling. This edition has been fully updated to match all the recent changes to Onshape. This edition also features new content covering sheet metal features (including flat pattern views) hole tables parts lists and using standard content. Because Onshape can be used for free it opens up CAD to anybody who is interested in creating their own models including members of the bourgeoning Maker community and students who want to learn how to use 3D design tools. Because Onshape is 100% cloud based there is no software to install and it is always up to date. New features are available to use as soon as they are ready. The good news is that the tools as outlined in this book will continue to work the same way even as Onshape evolves. This book guides you through the very basics of how to create models make engineering drawings and bill of materials and finally export to an stl file which can be used to create a 3D print. Then you can send your stl file to one of many local or online shops that can print out an stl file. When you have completed this book you will have taken the first step to the Maker Faire journey. In the first chapter of Getting Started with Onshape you will learn how to create an account explore the workspace and learn how to share your documents with other people. Chapter two features a project where you are guided step by step to design your own singlet ring. Throughout this chapter you will learn many of the basic tools you will need to use in nearly every project you create. The third chapter features a project where you create all the parts of a scooter. This project builds on what you learned previously to create more complex designs while new features of Onshape are introduced. In the remaining chapters you will learn how to import parts from other CAD systems assemble the parts of your scooter create a set of engineering drawings for your scooter add and use apps from the Onshape app store to extend the capabilities of Onshape and complete several more projects.

GBP 59.99
1

Pattern Language for Game Design

Pattern Language for Game Design

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students teachers and game development professionals how to derive best practices in all aspects of game design. Using a series of practical rigorous exercises designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work to a critique of pattern theory in various fields to a new approach that will challenge your knowledge and put it to work this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers studio leaders and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign. com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences including GDC DevCom and PAX on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed Barney built his own undergraduate and graduate curricula out of offerings in sociology computer science and independent study. In pursuit of a broad understanding of games he has worked on projects spanning interactive theater live-action role-playing game (LARP) design board games and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign. com.

GBP 56.99
1