Audio Production Techniques for Video Audio Production Techniques for Video (1987) looks at the mechanics and operation of audio tape and video tape recorders; audio and video synchronization-technology; studio and location audio production processes; video and audio post-production; troubleshooting time-code problems. GBP 105.00 1
Lighting for Digital Video and Television This book gives a comprehensive overview of lighting equipment and techniques for digital production. Suitable for either beginners or more advanced users the fully updated fourth edition covers human sight vs. film or video the basic issues of contrast and exposure with explanation of how exposure of digital video differs from analog video or film electrical connectors requirements electrical load management safety issues and the latest LED systems. A variety of basic lighting setups for different situations are explained with clear diagrams and photos showing the look of each approach. Techniques for shooting in available light and dealing with color problems in mixed lighting situations is examined. More advanced film-style lighting is covered especially techniques in creating a convincing realistic look. A special section deals with solutions to common problems ranging from reflections on glasses and dealing with white walls to lighting very light-skinned and very dark-skinned subjects in the same shot. Special lighting situations such as lighting night scenes or bluescreen sets are covered in detail with studio lighting covered in a dedicated separate chapter. The book is also peppered with anecdotes and trivia about lighting techniques and the lighting trade. It is the ideal text for both beginners studying lighting and cinematography as well as more advanced practitioners. | Lighting for Digital Video and Television GBP 46.99 1
Methods for Studying Video Games and Religion Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect reject or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background summarizes existing research and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming this book will be an invaluable resource for scholars in the areas of digital culture new media religious studies and game studies across a wide range of disciplines. | Methods for Studying Video Games and Religion GBP 39.99 1
Smartphone Video Storytelling Smartphone Video Storytelling helps readers master the techniques for making compelling short-form video content with a smartphone. With mobile journalism on the rise it’s becoming increasingly important to understand the entire process and potential for conveying stories across multiple platforms. This richly illustrated text provides students with the essential smartphone video reporting skills: From choosing the right editing app to working with interview subjects on camera. The ethics of non-fiction video storytelling are highlighted to reinforce core journalistic principles. The chapters feature mini-tutorials and exercises that introduce the key principles of filmmaking. The student exercises and library of online video lessons introduce the building blocks of visual storytelling using real-world reporting examples. A story-based approach allows instructors to use the experiences of making each project in order to teach the fundamentals of video storytelling in a natural way. Each story lesson introduces the necessary stages including planning filming and editing . and all with a smartphone. Online example videos can be found at http://smartfilmbook. com/ GBP 36.99 1
The Psychology of Video Games What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge this concise approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare considers the concerns over potential negative impacts such as pathological gaming and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games. GBP 12.99 1
Video Production Handbook This brand new edition walks students through the full video production process from inception of idea to final distribution. Concentrating on the techniques and concepts behind the latest equipment the book demonstrates the fundamental principles needed to create good video content on any kind of budget. Interviews with industry professionals provide insights into how the field really works and over 300 full color images of onsite work demonstrate how to achieve the techniques discussed. Ideal for students the new edition features fully updated information on the latest DSLR and cinema cameras LED lighting digital distribution and much more. | Video Production Handbook GBP 52.99 1
Pro Tools for Film and Video This step-by-step guide for editing sound to picture using Pro Tools starts by explaining the Pro Tools systems and covers all key audio topics including equipment sound music effects output and mixing tools to give users the skills needed to work on any project from big budget feature film to amateur DV video in mono stereo or surround sound. Clearly set out and thorough in coverage the book takes a practical real world approach a live 35mm film project runs through the chapters illustrating how different functions are added to a film providing the real detail of how to apply it to an edit. Extensively illustrated in color and packed with time-saving hints and tips the companion website http://www. focalpress. com/cw/angell-9780240520773/ . contains the various Pro Tools sessions of the project film as it moves through audio editing ADR mixing and final 35mm release prints. | Pro Tools for Film and Video GBP 175.00 1
Video Production Disciplines and Techniques The revised twelfth edition of Video Production: Disciplines and Techniques introduces readers to the operations underlying video production. It provides thorough coverage of the theory and techniques readers need to know balancing complexity with practical how-to information about detailed subjects in a concise conversational style. The book has been updated to incorporate recent changes in the video production pipeline—emphasizing digital video non-linear video production streaming platforms and mobile production—while maintaining the foundational nuanced teamwork-based approach that has made the book popular. Each chapter includes key takeaways review questions and on-set exercises and a comprehensive glossary defines all the key production terms discussed. An accompanying eResource includes downloadable versions of the forms and paperwork used in the book in addition to links to further online resources. | Video Production Disciplines and Techniques GBP 74.99 1
Video-based Research in Education Cross-disciplinary Perspectives The rapid development of video technology in the last decade has changed the ways in which people communicate how they learn and how research is done. Video technology offers rich potential in capturing complex social interactions over a prolonged period of time and in supporting teacher professional learning and development. This book explores the ontological epistemological methodological and ethical challenges associated with the different uses of video in research ranging from video as a tool for investigating social interactions and for stimulating participants’ reflection to the use of video for engaging varied communities and social groups in the process of teaching learning and research. Each chapter presents the authors’ critical reflection on the ways in which video was employed the research decisions made the methodological challenges faced and the consequences for how educational practices were understood. As such it illustrates a wide range of philosophical and theoretical standpoints with respect to video-based research approaches. This book will stimulate broad and rich discussion among education researchers who are interested in video research and contributes to: advancing knowledge of the field; developing approaches to dealing with emergent ethical theoretical and methodological issues; and generating new protocols and guidelines for conducting video-based research across a variety of disciplinary areas in education. | Video-based Research in Education Cross-disciplinary Perspectives GBP 36.99 1
The Routledge Companion to Video Game Studies A definitive guide to contemporary video game studies this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games new perspectives on video games both as an art form and cultural phenomenon explorations of the technical and creative dimensions of video games and accounts of the political social and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented mixed and virtual reality; eSports; disability; diversity; and identity as well as a new section that specifically examines the industrial aspects of video games including digital distribution game labor triple-A games indie games and globalization. Each essay provides a lively and succinct summary of its target area quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students scholars and game designers alike. | The Routledge Companion to Video Game Studies GBP 205.00 1
Film on Video A Practical Guide to Making Video Look like Film Film on Video: A Practical Guide to Making Video Look like Film is an accessible guide to making video captured on a camcorder DSLR camera smartphone action camera or cinema camera look like it was shot on motion-picture celluloid film. Chapter by chapter Jonathan Kemp introduces the reader to a key characteristic of celluloid film explains the historical and practical reasons why it exists before providing a simplified method for best replicating that characteristic on a digital camera. The book includes various practical exercises throughout that are designed to underline the takeaway principles of each chapter and features case studies on specific cameras including the Sony NX5 Camcorder Canon 5D Mk IV Canon 4000D iPhone X GoPro Hero 6 Blackmagic URSA Mini Pro 4. 6K and Canon C200. Ideal for students studying film and media production and filmmaking newcomers who want to get up to speed quickly this is an indispensable guide to how the numerous settings on a digital camera can be used to create footage that more closely resembles the film ‘look’. | Film on Video A Practical Guide to Making Video Look like Film GBP 24.99 1
Understanding Video Games The Essential Introduction From Pong to virtual reality Understanding Video Games 4th Edition takes video game studies into the next decade of the twenty-first century highlighting changes in the area including mobile social and casual gaming. In this new edition of the pioneering text students learn to assess the major theories used to analyze games such as ludology and narratology and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples the student-friendly text also explores the aesthetics of games evaluates the cultural position of video games and considers the potential effects of both violent and serious games. Extensively illustrated and featuring discussion questions a glossary of key terms and a detailed video game history timeline this new edition is an indispensable resource for students scholars and teachers interested in examining the ways video games continue to reshape entertainment and society. | Understanding Video Games The Essential Introduction GBP 48.99 1
Using Video to Develop Teaching The introduction of digital technology to video use has opened up new opportunities for raising the quality of teaching and learning. This book provides the first integrated account of how digital video can be used to develop teaching competence. It shows not only how using video can help teachers move towards more dialogic forms of teaching and learning but also how such change benefits pupils’ learning and behaviour. Based on extensive literature reviews this book provides an overview of visual teacher learning and summarises what is known about instructional improvements that teachers can achieve by engaging in it. These reviews and the author’s empirical studies explain the activities processes and organisational conditions needed for implementing visual teacher learning in teacher education and professional development. The book concludes with practical resources for practitioners incorporating the lessons drawn from theory and research. | Using Video to Develop Teaching GBP 36.99 1
Video Production Techniques Theory and Practice from Concept to Screen Video Production Techniques is an essential guide to the art and craft of video production. It introduces students to the theoretical foundations as well as the practical skills needed to make a successful video project. The opening chapter introduces the reader to the language of motion pictures and sets the stage for effective visual storytelling. Unit I guides students through the theory techniques and processes of writing shooting and editing video productions. Unit II expands on these basic principles to explore the crafts of sound recording/design lighting and directing. Unit III surveys the industries formats and methods for creating fiction and nonfiction programs. The final unit of the text examines options for distribution and career opportunities in video production. Newly updated and revised the second edition of Video Production Techniques unifies theory and practice for instructors and students. It is a great tool for use in introductory-level video production courses and for the independent learner. The accompanying companion website features instructor resources including a sample syllabus quiz bank sample assignments and PowerPoint slides for each chapter alongside illustrative video demonstrations for students. | Video Production Techniques Theory and Practice from Concept to Screen GBP 46.99 1
Managing a Video Production Company Providing a detailed break-down of the skills required to establish and grow a profitable production company this book enables content creators and filmmakers to navigate the commercial video production world and the needs of its clients. Drawing on professional experience in the industry as well historical examples author Tom Vaughan-Mountford illustrates the ways in which producers can avoid common pitfalls and better manage their business projects and clients. Making the corporate world accessible for filmmakers this book covers all aspects of the video production process equipping creatives with the tools—and the mindset—to offer their skills to paying clients in a reliable repeatable and above all profitable manner. This book is ideal for filmmakers and content creators looking to establish a successful video production business and features an online resource pack with example production paperwork including a call sheet and example script re-writes. | Managing a Video Production Company GBP 31.99 1
The Video Game Debate 2 Revisiting the Physical Social and Psychological Effects of Video Games This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s but the advent of online and mobile gaming has revived these concerns reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality the use of micro-transactions the integration of loot boxes and the growth of mobile gaming and games for change (serious games). Furthermore several new chapters explore contemporary debates around e-sports gamification sex and gender discrimination in games and the use of games in therapy. This book offers students and scholars of games studies and digital media as well as policymakers the essential information they need to participate in the debate. | The Video Game Debate 2 Revisiting the Physical Social and Psychological Effects of Video Games GBP 36.99 1
PJ Harvey and Music Video Performance PJ Harvey’s performances are premised on the core contention that she is somehow causing ’trouble’. Just how this trouble can be theorised within the context of the music video and what it means for a development of the ways we might conceptualise ’disruption’ and think about music video lies at the heart of this book. Abigail Gardner mixes feminist theory and critical models from film and video scholarship as a rich means of interrogating Harvey’s work and redefining her disruptive strategies. The book presents a rethinking of the masquerade that allies it to cultural memory precipitated by Gardner’s claim that Harvey’s performances are conversations with the past specifically with visualised memories of archetypes of femininity. Harvey’s masquerades emerge from her conversations and renegotiations with both national and transatlantic musical visual and lyrical heritages. It is the first academic book to present analysis of Harvey’s music videos and opens up fresh avenues into exploring what is at stake in the video work of one of Britain’s premier singer-songwriters. It extends the discussion on music video to consider how to make sense of the rapidly developing digital environment in which it now sits. The interdisciplinary nature of the book should attract readers from a range of subject areas including popular music studies cultural studies media and communication studies and gender studies. | PJ Harvey and Music Video Performance GBP 38.99 1
QLab 4 Projects in Video Audio and Lighting Control Used from Broadway to Britain's West End QLab software is the tool of choice for many of the world's most prominent sound projection and integrated media designers. QLab 4: Projects in Video Audio and Lighting Control is a project-based book on QLab software covering sound video lighting and show control. With information on audio video and lighting system basics and the more advanced functions of QLab such as show control network capabilities projection mapping video effects and cue cart integration each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text a companion website hosts project files instructional videos and more. | QLab 4 Projects in Video Audio and Lighting Control GBP 51.99 1
Video Field Production and Editing In the eighth revised edition of this book Ronald J. Compesi offers a comprehensive and in-depth introduction to the aesthetics of small-scale single-camera video production in field environments from planning through postproduction in a range of different programming formats. Written in an accessible student-friendly style this new edition has been significantly updated and revised throughout to reflect current technology and industry practices including shooting with DSLR cameras in HD and on smartphones new methods and channels of distribution and much more. Key features and updates to the eighth edition include: A focus on small-scale video production involving a minimum amount of field equipment and a small crew offering creative solutions for video producers with limited resources and personnel; Discussions of HD and 4K technology/acquisition LED lighting shooting with DSLR cameras and smartphones new online distribution channels; Over 300 photos and line art in full-color for the first time illustrating production processes technical issues and equipment and illuminating key aesthetic elements; An eResource with downloadable production planning documents links to further online resources production project exercises and sample test questions. With over 40 years of teaching and production experience Ronald J. Compesi offers an up-to-date and essential introduction to the art of small-scale video production in field environments in the new edition of this groundbreaking text in print since 1985. | Video Field Production and Editing GBP 69.99 1
Video Games and the Law The video game industry is big business not only in terms of the substantial revenue generated through retail sales of games themselves but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys books movies and more with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow. GBP 18.99 1
Introduction to Video Production Studio Field and Beyond Written in a clear non-technical manner Introduction to Video Production focuses on the fundamental principles and aesthetics of video production and the technologies used in both studio and field environments. Ronald J. Compesi and Jaime S. Gomez cover each aspect of the process step by step from preproduction to lighting sound directing editing graphics and distribution. Taking into account the changes in workflow and production planning and distribution brought on by the advent of digital media this second edition has been updated throughout to account for the increasing popularity of DSLR cameras online distribution the rise of portable cameras and mobile video and much more. Key features include: a thorough overview of video production in studio and field environments without being overly technical allowing students to get the big picture of production; coverage of new digital production recording and editing technologies; over 300 photos and line art illustrating aesthetic elements technical issues and production planning; key words identified in boldface throughout the text and reinforced in a comprehensive glossary of terms. | Introduction to Video Production Studio Field and Beyond GBP 56.99 1
Traveling through Video Games This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism and how this connection raises issues of power and commodification. Bridging the disciplinary gap between game and tourism studies the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild Minecraft and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds the elusive nature of freedom and control and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices players can also be invited to approach their travels more critically. This is the difference between moving through a game world and being moved by it. This interdisciplinary and innovative study will interest students and scholars of digital media studies game studies tourism and technology and the Digital Humanities. GBP 48.99 1
Making Video Dance A Step-by-Step Guide to Creating Dance for the Screen (2nd ed) Making Video Dance: A Step-by-Step Guide to Creating Dance for the Screen is the first workbook to follow the entire process of video dance production: from having an idea through to choreographing for the screen filming and editing and distribution. In doing so it explores and analyses the creative practical technical and aesthetic issues that arise when making screen dance. This rigorously revised edition brings the book fully up to date from a technical and aesthetic point of view and includes: An extended exploration of improvisation in the video dance-making process New writing about filming in the landscape Additional writing on developing a practice and working with scores and manifestos Updated information about camera use including filming with mobile phones A step-by-step guide to digital non-linear editing of screen dance Ideas for distribution in the 21st century Insights into Katrina’s own screen dance practice with reference to specific works that she has directed and which are available to view online New and revised practical exercises New illustrations specially drawn for this edition | Making Video Dance A Step-by-Step Guide to Creating Dance for the Screen (2nd ed) GBP 34.99 1
Motion Picture and Video Lighting This fully revised and updated fourth edition of Motion Picture and Video Lighting explores the technical aesthetic and practical aspects of lighting for film and video. It covers not only how to light but also why. The process of lighting is emphasized as well as practical techniques and visual storytelling with light. Written by experienced filmmaker film school teacher and author Blain Brown this book emphasizes how the image the mood and the visual impact of a film are to a great extent determined by the skill and sensitivity of the director of photography in using lighting. It provides an indispensable highly illustrated and comprehensive guide to making every scene look its best. This new edition has been expanded to provide further guidance at the introductory level for students those just starting their careers and people already working in the business who want to move up. Topics include: Lighting Sources LEDs The Lighting Process Lighting Basics Controlling Light Lighting Scenes A Lighting Playbook Storytelling With Light Electricity and Distribution Gripology Set Operations Technical Issues A robust accompanying companion website also includes video tutorials and other resources for students and professionals alike including lighting demonstrations basic methods of lighting using diffusion color control and other topics. GBP 52.99 1
Producing Great Sound for Film and Video Expert Tips from Preproduction to Final Mix In Producing Great Sound for Film and Video Fourth Edition audio guru Jay Rose revises his popular text for a new generation of filmmakers. You‘ll learn practical time-saving ways to get better recordings solve problems with existing audio create compelling tracks and boost your filmmaking to the next level! Here you‘ll find real-world advice and practical guidelines for every aspect of your soundtrack: planning and budgeting field and studio recording editing sound effects and music audio repair processing and mixing. Rose‘s combination of solid technical information and a clear step-by-step approach has made this the go-to book for producers and film students for over a decade. New in this edition: Insights and from-the-trenches tips from top professionals Instructions for getting the best results from new DSLRs and digital recorders What you need to know about new regulations for wireless mics and broadcast loudness An expanded How Do I Fix This? section to help you solve problems quickly Whether you‘re an aspiring filmmaker who wants better tracks or an experienced professional looking for a reference Producing Great Sound for Film and Video Fourth Edition has the information you need. | Producing Great Sound for Film and Video Expert Tips from Preproduction to Final Mix GBP 170.00 1