Designing Software Synthesizer Plugins in C++ With Audio DSP Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins including theory and practical examples for all of the major synthesizer building blocks from LFOs and EGs to PCM samples and morphing wavetables along with complete synthesizer example projects. The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode so you can incorporate them into your current projects or whip up a quick experiment. All six synth projects are fully documented from the tiny SynthClock to the SynthEngine objects allowing you to get the most from the book while working at a level that you feel comfortable with. This book is intended for music technology and engineering students along with DIY audio programmers and anyone wanting to understand how synthesizers may be implemented in C++. | Designing Software Synthesizer Plugins in C++ With Audio DSP GBP 43.99 1
The Podcaster's Audio Guide The Podcaster's Audio Guide is a concise introduction to simple sound engineering techniques for podcasters. This digestible guide explains the basics of audio engineering from equipment to recording editing mixing and publishing. Suitable for beginners from all backgrounds including students and hobbyists as well as professional content producers looking to experiment with podcasts The Podcaster's Audio Guide is the perfect resource with cheat sheets starting set-ups and a comprehensive jargon buster. GBP 27.99 1
The VES Handbook of Virtual Production The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation building a stage choosing LED panels setting up Volume Control in-camera compositing of live action and CG elements Virtual Art Departments Virtual Previs and scouting best practices and much more. Current and forward-looking this book covers everything one may need to know to execute a successful virtual production project – including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge experiences techniques and best practices. The text also features charts technical drawings color images and an extensive glossary of virtual production terms. The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects. GBP 44.99 1
Sound for Moving Pictures The Four Sound Areas Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework offering a conceptual template for constructing deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper emotive capabilities available to all filmmakers through the thoughtful use of sound design. The Four Sound Areas framework presents a novel approach to sound design that enables the reader to more fully appreciate audience emotions and audience engagement and provides a flexible practical model that will allow professionals to more easily create and communicate soundtracks with greater emotional significance and meaning. Of obvious benefit to sound specialists as well as motion picture professionals such as film producers directors and picture editors Sound for Moving Pictures also provides valuable insight for others interested in the subject; such as those involved with teaching soundtrack analysis or those researching the wider topics of film studies and screen writing. Supplementary materials can be found on the companion website: www. soundformovingpictures. com | Sound for Moving Pictures The Four Sound Areas GBP 34.99 1
Major Label Mastering Professional Mastering Process Major Label Mastering: Professional Mastering Process distills 25 years of mastering experience at Capitol Records into practical understandings and reliable systems. Containing unparalleled insights this book reveals the mastering tricks and techniques used by Evren Göknar at one of the world’s most notable record labels. Beginning with the requisite competencies every Mastering Engineer must develop Major Label Mastering delves into the particulars of the mastering studio as well as fundamental mastering tools. Included among these tools is The Five Step Mastering Process a rigorously tested system that equips the practitioner to successfully and confidently master a project to exacting standards of audio fidelity. Covering all bases the book discusses both macro and micro considerations: from mindset approach and connecting with clients down to detailed guidelines for processing audio advanced methods and audio restoration. Each chapter ends with exercises intended to deepen understanding and skill or to supplement course study. Suitable for all levels this is a unique resource for students artists and recording and Mastering Engineers alike. Major Label Mastering is supplemented by digital resources including audio examples and video tutorials. | Major Label Mastering Professional Mastering Process GBP 34.99 1
Starting a Theatre Company How to Become a Theatre Maker and Create Your Own Work Exploring everything from company incorporation and marketing to legal finance and festivals Starting a Theatre Company is the complete guide to running a low-to-no budget or student theatre company. Written by an experienced theatre practitioner and featuring on-the-ground advice this book covers all aspects of starting a theatre company with limited resources including how to become a company finding talent defining a style roles and responsibilities building an audience marketing the logistics of a production legalities funding and productions at festivals and beyond. The book also includes a chapter on being a sustainable company and how to create a mindset that will lead to positive artistic creation. Each chapter contains a list of further resources key terms and helpful tasks designed to support the reader through all of the steps necessary to thrive as a new organisation. An eResource page contains links to a wide range of industry created templates guidance and interviews making it even easier for you to get up and running as simply as possible. Starting a Theatre Company targets Theatre and Performance students interested in building their own theatre companies. This book will also be invaluable to independent producers and theatre makers. | Starting a Theatre Company How to Become a Theatre Maker and Create Your Own Work GBP 29.99 1
Digital Audio Forensics Fundamentals From Capture to Courtroom Digital Audio Forensics Fundamentals offers an accessible introduction to both the theory and practical skills behind this emerging field of forensic science. Beginning with an overview of the history of the discipline the reader is guided through forensic principles and key audio concepts before being introduced to practical areas such as audio enhancement audio authentication and the presentation of reports. Covering all aspects of audio forensics from the capture to the courtroom this book is pivotal reading for beginners entering the field as well as experienced professionals looking to develop their knowledge of the practice. | Digital Audio Forensics Fundamentals From Capture to Courtroom GBP 39.99 1
The Art of Voice Acting The Craft and Business of Performing for Voiceover Now in its seventh edition The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. Starting with the basics of voice acting every aspect of the craft and business of performing voiceover is explained in detail including how to get started performing techniques setting up a personal recording space voiceover demos the basics of running a voiceover business unions and much much more. This edition is completely updated with all new scripts discussions of the latest trends in voiceover and contributions from some of the voiceover industry’s top performers casting directors and agents. The book provides a wealth of practical information that can be put to work immediately as well as hundreds of references to websites and other useful resources. Anyone interested in acting storytelling any area of voiceover or simply improving verbal communication skills will benefit from this book. Although The Art of Voice Acting is a great learning tool for the beginner it will also serve the experienced performer well as a reminder of performing and business tools that are essential in today’s world of acting and voiceover. Additional content including scripts audio files and unpublished content can be found at www. AOVA. VoiceActing. com. | The Art of Voice Acting The Craft and Business of Performing for Voiceover GBP 31.99 1
Classical Recording A Practical Guide in the Decca Tradition Classical Recording: A Practical Guide in the Decca Tradition is the authoritative guide to all aspects of recording acoustic classical music. Offering detailed descriptions diagrams and photographs of fundamental recording techniques such as the Decca tree this book offers a comprehensive overview of the essential skills involved in successfully producing a classical recording. Written by engineers with years of experience working for Decca and Abbey Road Studios and as freelancers Classical Recording equips the student the interested amateur and the practising professional with the required knowledge and confidence to tackle everything from solo piano to opera. | Classical Recording A Practical Guide in the Decca Tradition GBP 39.99 1
Cinematic Storytelling A Comprehensive Guide for Directors and Cinematographers This book presents a new story-based approach to cinematic coverage and storytelling in film and video. It breaks from the conventional idea that shots are the fundamental unit of filmmaking instead exploring the specifics of determining coverage. Keyframes in patterns are introduced delivering scripted material in a context-rich presentation that supports the storytelling. All the analysis interpretation and creative decision making is done first with shots derived as the very last step. Scripted material is divided into six categories with associated patterns. Like cinematic building blocks these can freely stack up and interconnect supporting creativity and avoiding rigid formulas. This approach enables filmmakers to tap into the film language that audiences already understand and put it to practical use helping the audience to feel the storytelling deeply. Dozens of film examples are provided throughout plus conceptual and camera diagrams to contextualize the methods presented and exercises are provided to reinforce concepts. Emphasis is placed on supporting performance and story meaning through a cinematic context. With all the concepts and decision-making options described and shown in examples a scripted scene is analyzed and developed through an eight-step process illustrated with storyboard camera diagrams and ultimately shot list descriptions. The book is ideal for filmmaking students interested in directing and cinematography as well as aspiring and early-career filmmakers cinematographers and directors. | Cinematic Storytelling A Comprehensive Guide for Directors and Cinematographers GBP 34.99 1
The Color Management Handbook for Visual Effects Artists Digital Color Principles Color Management Fundamentals & ACES Workflows Victor Perez brings together the research and expertise of world-leading color scientists to create a comprehensive guide for visual effects (VFX) artists in color management. This book explores the latest standards of high dynamic range (HDR) and Academy Color Encoding System (ACES) workflows in an easily digestible and widely applicable resource. Its purpose is to make artists confident and familiar with Color Management and its science to improve the quality of visual effects worldwide. Without assuming any previous knowledge this self-contained book builds the reader’s understanding from the ground up exploring all the elements of the color workflow at a scientific level. It covers how to set up a consistent pipeline in relation to other departments inside and outside visual effects from camera to screen so everybody is aligned to the same standards preserving color qualities and consistency while maintaining the artistic intent end to end. It also delves into all the integral concepts for color management ranging from color theory to digital image fundamentals and much more. This book is an invaluable resource for VFX students and professionals who want to be well informed about the latest HDR and ACES pipelines as well as those at every level of production wishing to gain a deeper understanding of managing color in visual effects projects. | The Color Management Handbook for Visual Effects Artists Digital Color Principles Color Management Fundamentals & ACES Workflows GBP 34.99 1
Immersive Sound Production A Practical Guide Immersive Sound Production is a handbook for the successful implementation of immersive sound for live sports and entertainment. This book presents thorough explanations of production practices and possibilities and takes the reader through the essentials of immersive sound capture and creation with real world examples of microphones mixing and mastering practices. Additionally this book examines the technology that makes immersive sound possible for the audio mixer sound designer and content producer to craft a compelling soundscape. This book serves as a guide for all audio professionals from aspiring audio mixers to sound designers and content producers as well as students in the areas of sound engineering TV and broadcast and film. | Immersive Sound Production A Practical Guide GBP 31.99 1
Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier. Learn Audio Electronics with Arduino provides all the theoretical knowledge needed to design analyse and build audio circuits for amplification and filtering with additional topics like C programming being introduced in a practical context for Arduino control. The reader will learn how these circuits work and also how to build them allowing them to progress to more advanced audio circuits in the future. Beginning with electrical fundamentals and control systems DC circuit theory is then combined with an introduction to C programming to build Arduino-based systems for audio (tone sequencer) and MIDI (drum controller) output. The second half of the book begins with AC circuit theory to allow analogue audio circuits for amplification and filtering to be analysed simulated and built. These circuits are then combined with Arduino control in the final project – an Arduino-controlled two-band equalizer amplifier. Building on high-school physics and mathematics in an accessible way Learn Audio Electronics with Arduino is suitable for readers of all levels. An ideal tool for those studying audio electronics including as a component within other fields of study such as computer science human-computer interaction acoustics music technology and electronics engineering. | Learn Audio Electronics with Arduino Practical Audio Circuits with Arduino Control GBP 44.99 1
Performing Electronic Music Live Performing Electronic Music Live lays out conceptual approaches tools and techniques for electronic music performance from DJing DAWs MIDI controllers traditional instruments live sound design hardware setups custom software and hardware to live visuals venue acoustics and live show promotion. Through case studies and contrasting tutorials by successful artists Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website performingelectronicmusic. live. Performing Electronic Music Live is an essential all-encompassing resource for professionals students of music production courses and researchers in the field of creative-focused performance technology. GBP 35.99 1
Practical Audio Electronics Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand build modify and test audio circuits this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make alter and amplify audio providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students hobbyists musicians audio professionals and those interested in exploring the possibilities of hardware-based sound and music creation. GBP 32.99 1
Introduction to Digital Music with Python Programming Learning Music with Code Introduction to Digital Music with Python Programming provides a foundation in music and code for the beginner. It shows how coding empowers new forms of creative expression while simplifying and automating many of the tedious aspects of production and composition. With the help of online interactive examples this book covers the fundamentals of rhythm chord structure and melodic composition alongside the basics of digital production. Each new concept is anchored in a real-world musical example that will have you making beats in a matter of minutes. Music is also a great way to learn core programming concepts such as loops variables lists and functions Introduction to Digital Music with Python Programming is designed for beginners of all backgrounds including high school students undergraduates and aspiring professionals and requires no previous experience with music or code. | Introduction to Digital Music with Python Programming Learning Music with Code GBP 34.99 1
Modern Recording Techniques A Practical Guide to Modern Music Production Modern Recording Techniques is the bestselling authoritative guide to sound and music recording. Whether you’re just starting out or are looking to improve your skills this book provides an in-depth guide to the art and technologies of music production and is a must-have reference for all audio bookshelves. Using its familiar and accessible writing style this new edition has been fully updated presenting the latest production technologies and including detailed coverage of digital audio workstations (DAWs) networked audio musical instrument digital interface (MIDI) signal processing and much more. Modern Recording Techniques is supported by a host of video tutorials which provide additional listening and visual examples making this text essential reading for students instructors and professionals. This updated tenth edition includes: Newly expanded Art and Technology chapters providing more tips tricks and insights for getting the best out of your recording mixing monitoring and mastering An expanded MIDI chapter to include MIDI 2. 0 More in-depth coverage of digital audio and the digital audio workstation Greater coverage of immersive audio including Dolby Atmos Production | Modern Recording Techniques A Practical Guide to Modern Music Production GBP 38.99 1
Mathematical Music From Antiquity to Music AI Mathematical Music offers a concise and easily accessible history of how mathematics was used to create music. The story presented in this short engaging volume ranges from ratios in antiquity to random combinations in the 17th century 20th-century statistics and contemporary artificial intelligence. This book provides a fascinating panorama of the gradual mechanization of thought processes involved in the creation of music. How did Baroque authors envision a composition system based on combinatorics? What was it like to create musical algorithms at the beginning of the 20th century before the computer became a reality? And how does this all explain today’s use of artificial intelligence and machine learning in music? In addition to discussing the history and the present state of mathematical music Braguinski also takes a look at what possibilities the near future of music AI might hold for listeners musicians and the society. Grounded in research findings from musicology and the history of technology and written for the non-specialist general audience this book helps both student and professional readers to make sense of today’s music AI by situating it in a continuous historical context. | Mathematical Music From Antiquity to Music AI GBP 31.99 1
Researching Live Music Gigs Tours Concerts and Festivals Researching Live Music offers an important contribution to the emergent field of live music studies. Featuring paradigmatic case studies this book is split into four parts first addressing perspectives associated with production then promotion and consumption and finally policy. The contributors to the book draw on a range of methodological and theoretical positions to provide a critical resource that casts new light on live music processes and shows how live music events have become central to raising and discussing broader social and cultural issues. Their case studies expand our knowledge of how live music events work and extend beyond the familiar contexts of the United States and United Kingdom to include examples drawn from Argentina Australia France Jamaica Japan New Zealand Switzerland and Poland. Researching Live Music is the first comprehensive review of the different ways in which live music can be studied as an interdisciplinary field including innovative approaches to the study of historic and contemporary live music events. It represents a crucial reading for professionals students and researchers working in all aspects of live music. | Researching Live Music Gigs Tours Concerts and Festivals GBP 35.99 1
Multimedia Foundations Core Concepts for Digital Design Whether you are working using text graphics photography sound motion or video Multimedia Foundations covers the skills necessary to be an effective modern storyteller. Presented in full color with hundreds of vibrant illustrations this book trains readers in the principles and skills common to all forms of digital media production enabling the creation of successful engaging content no matter what tools are used. Chapters feature useful exercises to cement core concepts and help readers develop planning collaboration design and production skills. This third edition has been fully updated and includes new and revised illustrations updated coverage of digital asset management and media workflows a completely rewritten chapter on coding for web and mobile media and new sections on design thinking inclusive design color theory photography composition interview and B-roll acquisition techniques and editing stages and postproduction workflows. Multimedia Foundations is a comprehensive resource for students in fields such as journalism film production animation and game design web and graphic design and other areas where modern media is produced. A website with Instructor and Student Resources for this book includes a glossary of terms chapter PowerPoints and sample text banks. | Multimedia Foundations Core Concepts for Digital Design GBP 68.99 1
Digital Audio Theory A Practical Guide Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction with dozens of programming examples and projects. Starting with digital audio conversion then segueing into filtering and finally real-time spectral processing Digital Audio Theory introduces the uninitiated reader to signal processing principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes programming snippets for the reader to hear explore and experiment with digital audio concepts. Practical projects challenge the reader providing hands-on experience in designing real-time audio effects building FIR and IIR filters applying noise reduction and feedback control measuring impulse responses software synthesis and much more. Music technologists recording engineers and students of these fields will welcome Bennett’s approach which targets readers with a background in music sound and recording. This guide is suitable for all levels of knowledge in mathematics signals and systems and linear circuits. Code for the programming examples and accompanying videos made by the author can be found on the companion website DigitalAudioTheory. com. | Digital Audio Theory A Practical Guide GBP 39.99 1
Nonfiction Sound and Story for Film and Video A Practical Guide for Filmmakers and Digital Content Creators This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling and yet its importance is often overlooked until a post-production emergency arises. Written by two experienced creators—one a seasoned nonfiction producer/director with a background in music and one a sound designer who owns a well-regarded mix studio—this book teaches nonfiction producers filmmakers and branded content creators how to reimagine their storytelling by improving sound workflow from field to post. In addition to real-world examples from the authors’ own experiences interviews with and examples from industry professionals across many genres of nonfiction production are included throughout. Written in a conversational style the book pinpoints practical topics and considerations like 360 video and viewer accessibility. As such it is a vital point of reference for all nonfiction filmmakers directors and producers or anyone wanting to learn how to improve their storytelling. An accompanying Companion Website offers listening exercises production sound layout diagrams templates and other resources. | Nonfiction Sound and Story for Film and Video A Practical Guide for Filmmakers and Digital Content Creators GBP 34.99 1
Audio Metering Measurements Standards and Practice In this comprehensive guide Brixen takes the reader through the complex and confusing aspects of audio metering imparting the knowledge and skills needed to utilize optional signal levels and produce high-quality audio. Covering all aspects of this fundamental subject Audio Metering: Measurements Standards and Practice begins with the basics such as audio definitions and digital techniques and works up to more complex topics like hearing and psychoacoustics. This revised and expanded third edition includes: Updated information on loudness metering covering both existing and new standards. Definitions of terms such as LKFS LUFS gating LRA. Explanations of signal types and musical sounds and structures. Further details on immersive audio. Skills needed for both small-room acoustics and large auditorium sound design without loss of sound quality. Descriptions of measurement signals and systems for audio and acoustic sound. A chapter on listening tests from small set-ups to large-scale comparisons of PA/SR-systems. Packed full of valuable information with a wide range of practical applications this is the essential reference guide to audio metering for technicians engineers and tonmeisters as well as sound designers working with acoustics electroacoustics broadcast studio recording sound art archiving audio forensics and theatrical and live-audio setups. | Audio Metering Measurements Standards and Practice GBP 34.99 1
Game Audio Mixing Insights to Improve Your Mixing Performance Game Audio Mixing offers a holistic view of the mixing process for games from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering interactive mixing mastering and much more. This book includes a comprehensive overview of many game audio mixing techniques processes and workflows with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear focused and highly interactive this book provides information about typical mixing tools and techniques such as dealing with bus structure frequency spectrum effects dynamic volume 2D and 3D spaces and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals including those new to the industry as well as experienced professionals working on AAA and indie titles in addition to aspiring professionals and hobbyists. | Game Audio Mixing Insights to Improve Your Mixing Performance GBP 31.99 1
Small Signal Audio Design Small Signal Audio Design is a highly practical handbook providing an extensive repertoire of circuits that can be assembled to make almost any type of audio system. This fully revised fourth edition offers wholly new content on internally balanced audio design electret microphones emitter-follower stability microphony in capacitors and much much more. This book continues the engaging prose style familiar to readers as you learn why mercury-filled cables are not a good idea the pitfalls of plating gold on copper and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion transform the performance of low-cost opamps build active filters with very low noise and distortion while saving money on expensive capacitors make incredibly accurate volume controls make a huge variety of audio equalisers use load synthesis to make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics sum switch clip compress and route audio signals build simple but ultra-low noise power supplies be confident that phase perception is not an issue Including all the crucial theories but with minimal mathematics Small Signal Audio Design is the must-have companion for anyone studying researching or working in audio engineering and audio electronics. GBP 74.99 1