11 results (0,16842 seconds)

Brand

Merchant

Price (EUR)

Reset filter

Products
From
Shops

Introduction to RF Power Amplifier Design and Simulation

Evidence-Based Assessment Framework for Assistive Technology The MPT and MATCH-ACES Assessments

Evidence-Based Assessment Framework for Assistive Technology The MPT and MATCH-ACES Assessments

The primary focus of this book is to educate the reader on the Matching Person and Technology (MPT) model and assessment process that will guide the reader on consumer-centered assistive technology assessment and outcome measures designed to be used for individuals of all ages and all types of disabilities. The first section of the book introduces the MPT and Matching Assistive Technology and CHild (MATCH) assessment process and discusses key documents that align with the assessments including the International Classification of Functioning Disability and Health and the Occupational Therapy Framework III. The second section of the book focuses on the international emphasis of the MPT and MATCH assessments. At present there are eight countries that are represented in this section. Each chapter includes information on the assessment translations (with access to copies if available or at least access on how to obtain copies). The authors discuss research on the use of the assessment within their country to support the assessment use. Lastly a case scenario is discussed in each chapter to provide the reader with an example of how the assessment was used with an actual consumer. The last section of the book includes a focus on outcome studies in the areas of early childhood education (primary secondary and postsecondary) work and functional independence. This section provides the reader insight into how to outline outcome measures within the MPT and MATCH process. There is an additional section on future works that includes a brief introduction to the Service Animal Adaptive Intervention Assessment. This book is targeted to the Assistive Technology Providers (ATP) and policymakers (health care education and rehabilitation engineering) the university student pursuing a career in these areas and the consumer of assistive technology. | Evidence-Based Assessment Framework for Assistive Technology The MPT and MATCH-ACES Assessments

GBP 100.00
1

Electronic Circuit Analysis using LTSpice XVII Simulator A Practical Guide for Beginners

Semiconductor Memory Devices and Circuits

Game Theory A Modeling Approach

Revival: Twelfth International Conference on Adaptive Structures and Technologies (2002)

Electronics for Scientists

Electronics for Scientists

Electronics for Scientists provides a practical and concise introduction to electrical circuits signals and instrumentation for undergraduate students in the physical sciences. No previous familiarity with electronics is required and concepts are grounded in the relevant physics. The book aims to give students the electronics background needed to be successful in experimental science. The book begins with the fundamentals of DC circuits. This is followed by AC circuits and their analysis using the concept of impedance. The transfer function is introduced and used to analyze different types of filter circuits. The conversion between time-domain and frequency-domain signal representations is reviewed. Transmission lines are introduced and used to motivate the different approach to designing microwave-frequency circuits as compared to lower-frequency circuits. The physics of semiconductors is reviewed and used to understand the behavior of diodes and transistors and a number of diode and transistor circuits are analyzed. The operational amplifier (op-amp) is introduced and several op-amp circuits are analyzed. Techniques for quantifying noise in electrical measurements are described and common sources of noise are discussed. The last major topic is digital circuits which include analog-to-digital conversion logic gates and digital memory circuits. The book concludes with a brief introduction to quantum computing. Designed for a one-semester course this book brings together a range of topics relevant to experimental science that are not commonly found in a single text. Worked examples are provided throughout the book and each chapter concludes with a set of problems to reinforce the material covered. The subject of electronics is indispensable to a wide array of scientific and technical fields and this book seeks to provide an approachable point of access to this rich and important subject.

GBP 32.99
1

Assistive Technology Assessment Handbook

Applications of Computational Intelligence Techniques in Communications

Applications of Computational Intelligence Techniques in Communications

The book titled Applications of Computational Intelligence Techniques in Communications is a one-stop platform for the researchers academicians and people from industry to get a thorough understanding of the latest research in the field of communication engineering. Over the past decade a manyfold increase in the use of computational intelligence techniques has been identified for obtaining the most optimal and timely solution to a problem. The various aspects covering the significant contribution of numerous computational intelligence techniques have been discussed in detail in this book. Today’s era of machine learning and Internet of Things (IoT) is demanding as high as possible data rate which has resulted into tremendous increased speed of communication. To match-up the pace the computational intelligence is posing to be the most efficient and favourite tool. The book aims to cover the current technological advancements in the field of communication engineering and give a detailed prospect of computational intelligence to its readers. This book will be a great support to the people working in the field of IoT machine learning healthcare optimization filter design 5G and beyond signal processing etc. The chapters included here will expose its audience to various newly introduced and advanced computational intelligence techniques applicable in communication domain. The readers will be exposed multiple interdisciplinary areas of research in communication and will get the motivation to work in collaboration with other professionals from both the academia and industry.

GBP 82.99
1

Self-Healing Systems and Wireless Networks Management

Self-Healing Systems and Wireless Networks Management

Do you believe in open-source development? Would you like to see your security system grow and learn by itself? Are you sick of paying for software license fees every year that produce little return on investment? And would you prefer to invest in something you could sell later on to other IT security departments? If you answered yes to these questions then this is the book for you. Addressing the issues of fault identification and classification Self-Healing Systems and Wireless Networks Management presents a method for identifying and classifying faults using causal reasoning—a powerful bottom up technique for deep surface and cross context correlation establishment. It explains how to employ a similarity matrix to match the user activity log and its pattern in a transformed space and discusses the development and deployment of a policy engine. The book describes how to use this self-growing policy engine in collaboration with a scheduler and plug-in bank to generate a healing policy. This healing policy presents the solution of the direct and causal fault. The author describes how to embed the solutions of the related faults in the healing policy so that if a client faces more faults related to the previous one they can be addressed at the client side. Exploring prototype systems the text defines supporting systems architectures and includes a case study of an autonomic healing-based self-management engine. It also explains how to fulfill the tasks in linear time so that the increase in the source file size does not affect the performance of your system—making the system highly scalable for distributed self-healing systems. This book provides valuable guidance to help you build a self-growing self -earning self-healing system that after development learns for itself about the IT security vulnerabilities of your organization and fills the holes for future breach prevention.

GBP 59.99
1

Pattern Language for Game Design

Pattern Language for Game Design

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students teachers and game development professionals how to derive best practices in all aspects of game design. Using a series of practical rigorous exercises designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work to a critique of pattern theory in various fields to a new approach that will challenge your knowledge and put it to work this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers studio leaders and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign. com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences including GDC DevCom and PAX on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed Barney built his own undergraduate and graduate curricula out of offerings in sociology computer science and independent study. In pursuit of a broad understanding of games he has worked on projects spanning interactive theater live-action role-playing game (LARP) design board games and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign. com.

GBP 56.99
1