Winning Ways for Your Mathematical Plays Volume 1 This classic on games and how to play them intelligently is being re-issued in a new four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words which wangle wonderfully winning ways. In Volume 1 the authors do the Spade Work presenting theories and techniques to dissect games of varied structures and formats in order to develop winning strategies. | Winning Ways for Your Mathematical Plays Volume 1 GBP 180.00 1
Graphics and Visualization Principles & Algorithms This book is a comprehensive introduction to visual computing dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics including important techniques such as subdivision and multi-resolution modeling scene graphs shadow generation ambient occlusion and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade from fundamental computer graphics and classic visualization techniques to advanced topics. | Graphics and Visualization Principles & Algorithms GBP 84.99 1
Excursions into Mathematics The Millennium Edition Since it was first published three decades ago Excursions Into Mathematics has been one of the most popular mathematical books written for a general audience. Taking the reader for short excursions into several specific disciplines of mathematics it makes mathematical concepts accessible to a wide audience. The Millennium Edition is updated with current research and new solutions to outstanding problems that have been discovered since the last edition was printed such as the solution to the well-known four-color problem. Excursions Into Mathematics: The Millennium Edition is an exciting revision of the original much-loved classic. Everyone with an interest in mathematics should read this book. | Excursions into Mathematics The Millennium Edition GBP 170.00 1
C# and Game Programming A Beginner's Guide The second edition of C# and Game Programming offers the same practical hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit Asteroid Miner and Battle Tennis included on the CD-ROM demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games to advanced concepts such as the . Net framework and object-oriented programming this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9. 0 - Revised programs and examples - Improved frame rate for game examples | C# and Game Programming A Beginner's Guide GBP 170.00 1
Complex Dynamics Families and Friends Complex Dynamics: Families and Friends features contributions by many of the leading mathematicians in the field such as Mikhail Lyubich John Milnor Mitsuhiro Shishikura and William Thurston. Some of the chapters including an introduction by Thurston to the general subject of complex dynamics are classic manuscripts that were never published before but have influenced the field for more than two decades. Other chapters contain fresh original work and bring readers to the current frontier of research. The title reflects the fruitful interplay between diverse mathematical fields bound together by the common theme of complex dynamics including hyperbolic geometry number theory group theory combinatorics general dynamics and many more. At the same time the title alludes to the spirit of mathematical friendship among the researchers in this area. This book is a tribute to John Hubbard one of the most inspiring pioneers in the field of complex dynamics. | Complex Dynamics Families and Friends GBP 59.99 1
The Cryptoclub Using Mathematics to Make and Break Secret Codes Join the Cryptokids as they apply basic mathematics to make and break secret codes. This book has many hands-on activities that have been tested in both classrooms and informal settings. Classic coding methods are discussed such as Caesar substitution Vigen and multiplicative ciphers as well as the modern RSA. Math topics covered include: - Addition and Subtraction with negative numbers decimals and percentages - Factorization - Modular Arithmetic - Exponentiation - Prime Numbers - Frequency Analysis. The accompanying workbook The Cryptoclub Workbook: Using Mathematics to Make and Break Secret Codes provides students with problems related to each section to help them master the concepts introduced throughout the book. A PDF version of the workbook is available at no charge on the download tab a printed workbook is available for $19. 95 (K00701). The teacher manual can be requested from the publisher by contacting the Academic Sales Manager Susie Carlisle | The Cryptoclub Using Mathematics to Make and Break Secret Codes GBP 180.00 1
The Art of Game Design A Book of Lenses Third Edition The Art of Game Design guides you through the design process step-by-step helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us Free to Play games hybrid games transformational games and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster. | The Art of Game Design A Book of Lenses Third Edition GBP 56.99 1
Game Development and Simulation with Unreal Technology Second Edition Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like Fortnite Gears of War 2 Borderlands 2 and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs blueprint coding shader programing as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4. 18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level. | Game Development and Simulation with Unreal Technology Second Edition GBP 59.99 1