Mathematical Puzzles A Connoisseur's Collection Collected over several years by Peter Winkler of Bell Labs dozens of elegant intriguing challenges are presented in Mathematical Puzzles. The answers are easy to explain but without this book devilishly hard to find. Creative reasoning is the key to these puzzles. No involved computation or higher mathematics is necessary but your ability to construct a mathematical proof will be severly tested-even if you are a professional mathematician. For the truly adventurous there is even a chapter on unsolved puzzles. | Mathematical Puzzles A Connoisseur's Collection GBP 180.00 1
TriMathlon A Workout Beyond the School Curriculum Swim Run and Bike your way to math success! Judith and Paul Sally accomplished mathematicians and experienced teachers offer a challenging athletic workout to the minds of their young readers through exercises in areas of number theory and geometry that extend beyond the realm of basic mathematics in the school curriculum. The activities in the book present readers with a dynamic and fresh perspective on mathematics encouraging active and energetic responses leading to a level of thinking that carries over into college mathematics. The book's novel games coach the players to experience the satisfaction and confidence that accompany meaningful investigations of mathematical ideas. This book will provide a stimulus to make scientific competition as much a part of our educational culture as the athletic activities to which we are accustomed. | TriMathlon A Workout Beyond the School Curriculum GBP 175.00 1
C# and Game Programming A Beginner's Guide The second edition of C# and Game Programming offers the same practical hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit Asteroid Miner and Battle Tennis included on the CD-ROM demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games to advanced concepts such as the . Net framework and object-oriented programming this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9. 0 - Revised programs and examples - Improved frame rate for game examples | C# and Game Programming A Beginner's Guide GBP 170.00 1
Train Your Brain A Year's Worth of Puzzles Many people start the day with physical exercise but few seem to be so concerned with exercising the most human of organs-the brain. This book provides you with entertaining and challenging mental exercises for every week of the year. Whether you are a high school student eager to sharpen your brain or someone older who would like to retain your mental agility you will find your brain getting sharper and more agile as you solve the puzzles in this book. Read a few puzzles every week think about them solve them and you will see the results. And on the way to a sharper mind you will enjoy every step. | Train Your Brain A Year's Worth of Puzzles GBP 175.00 1
Visual Perception from a Computer Graphics Perspective This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization cognitive science and visual neuroscience. It focuses on how computer graphics images are generated rather than solely on the organization of the visual system itself; therefore the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties illumination the perception of pictorial space image statistics perception and action and spatial cognition. | Visual Perception from a Computer Graphics Perspective GBP 44.99 1
Joyful Infographics A Friendly Human Approach to Data In Joyful Infographics: A Friendly Human Approach to Data one of the leading graphic designers of recent times shows how a judicious use of humor can make infographics more understandable. Written in non-academic easy-to-understand language and with historical and contemporary visual examples presented throughout this small book provides a short history of light-hearted graphics. The text outlines nine clear ways to make graphics more understandable explores the importance of the audience shows you how to make information come alive during presentations through live-action ‘performance’ graphics discusses why joy and smiling are good for you and shows you how not to overdo it. The author website featuring enlargeable graphics can be found here: https://www. joyfulinfographics. com/. Even if a subject is delicate controversial or taboo being graphically friendly to the audience is the right way to explain it. It is the opposite of being clinically cold and just presenting the facts. If you can get readers to smile-the smile of recognition when they understand the graphic-you are more than halfway toward getting them to continue reading and understanding the intention of the piece. Joyful Infographics teaches you how to do just that. | Joyful Infographics A Friendly Human Approach to Data GBP 22.99 1
Mathematicians of the World Unite The International Congress of Mathematicians-A Human Endeavor This vividly illustrated history of the International Congress of Mathematicians — a meeting of mathematicians from around the world held roughly every four years — acts as a visual history of the 25 congresses held between 1897 and 2006 as well as a story of changes in the culture of mathematics over the past century. Because the congress is an international meeting looking at its history allows us a glimpse into the effect of wars and strained relations between nations on the scientific community. | Mathematicians of the World Unite The International Congress of Mathematicians-A Human Endeavor GBP 59.99 1
The New Web Typography Create a Visual Hierarchy with Responsive Web Design With a vast selection of typefaces now available there is no excuse for using boring typography in web design. The New Web Typography: Create a Visual Hierarchy with Responsive Web Design shows you how to implement web-safe fonts to create visually appealing and multi-browser-friendly websites while encouraging you to develop designs that express your own unique typographic voice. This book discusses general principles for choosing typefaces for on-screen display and tips for creating a visual hierarchy that works on monitors tablets and smartphones. It shares some of the authors' personal experiences to illustrate situations where one font would be more effective than another in giving readers an optimized experience that includes quick download times and an overall aesthetically pleasing presentation. Since good typography is good web design font selection is a critical aspect of web design. The New Web Typography is more than a simple overview of web typography. It provides practical advice and examples that help you make good decisions in choosing fonts for web design. | The New Web Typography Create a Visual Hierarchy with Responsive Web Design GBP 180.00 1
Making with Data Physical Design and Craft in a Data-Driven World How can we give data physical form? And how might those creations change the ways we experience data and the stories it can tell? Making with Data: Physical Design and Craft in a Data-Driven World provides a snapshot of the diverse practices contemporary creators are using to produce objects spaces and experiences imbued with data. Across 25+ beautifully-illustrated chapters international artists designers and scientists each explain the process of creating a specific data-driven piece—illustrating their practice with candid sketches photos and design artifacts from their own studios. The author website featuring updates and more information about the projects behind the book can be found here: https://makingwithdata. org/. Featuring influential voices in computer science data science graphic design art craft and architecture Making with Data is accessible and inspiring for enthusiasts and experts alike. | Making with Data Physical Design and Craft in a Data-Driven World GBP 42.99 1
Data Visualization in Excel A Guide for Beginners Intermediates and Wonks This book closes the gap between what people think Excel can do and what they can achieve in the tool. Over the past few years recognition of the importance of effectively visualizing data has led to an explosion of data analysis and visualization software tools. But for many people Microsoft Excel continues to be the workhorse for their data visualization needs not to mention the only tool that many data workers have access to. Although Excel is not a specialist data visualization platform it does have strong capabilities. The default chart types do not need to be the limit of the tool’s data visualization capabilities and users can extend its features by understanding some key elements and strategies. Data Visualization in Excel provides a step-by-step guide to creating more advanced and often more effective data visualizations in Excel and is the perfect guide for anyone who wants to create better more effective and more engaging data visualizations. | Data Visualization in Excel A Guide for Beginners Intermediates and Wonks GBP 26.99 1
How to Win More Strategies for Increasing a Lottery Win This book is designed to provide valuable insight into how to improve the return on your investment when playing the lottery. While it does not promise that you will win more often it does show you how to improve the odds of winning larger amounts when your numbers do come up. So when you do win that million-dollar jackpot you will be less likely to have to share it with anyone else. Among the intriguing topics covered are the most popular (and the most foolish) combinations of numbers why it is impossible to improve the odds of any legitimate lottery how popular (and thus unprofitable) an attractive-looking ticket might be why not to follow the suggested numbers from so-called expert advisors and why it is important to avoid winning combinations of past drawings. With this book and a little luck the dream of winning millions might just come true. | How to Win More Strategies for Increasing a Lottery Win GBP 175.00 1
The Golden Age of Video Games The Birth of a Multibillion Dollar Industry This book focuses on the history of video games consoles and home computers from the very beginning until the mid-nineties which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene. | The Golden Age of Video Games The Birth of a Multibillion Dollar Industry GBP 175.00 1
Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition This book helps you to create the digital games you love to play using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games illustrations of design techniques and refined exercises to strengthen your understanding of how game systems function the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping playtesting and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design producing programming and visual design. | Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition GBP 52.99 1
Interactive Stories and Video Game Art A Storytelling Framework for Game Design The success of storytelling in games depends on the entire development team—game designers artists writers programmers and musicians etc. —working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us Journey and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality filmmakers gamification and transmedia experts and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia gamification and interactive art The definitive framework for designing interactive stories | Interactive Stories and Video Game Art A Storytelling Framework for Game Design GBP 46.99 1
Machines Who Think A Personal Inquiry into the History and Prospects of Artificial Intelligence This book is a history of artificial intelligence that audacious effort to duplicate in an artifact what we consider to be our most important property—our intelligence. It is an invitation for anybody with an interest in the future of the human race to participate in the inquiry. | Machines Who Think A Personal Inquiry into the History and Prospects of Artificial Intelligence GBP 170.00 1
Educational Game Design Fundamentals A Journey to Creating Intrinsically Motivating Learning Experiences Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way readers can have a better idea of how to prepare for and organize the design of their educational games as well as evaluate their ideas through several prisms such as feasibility or learning and intrinsic values. Everybody can become education game designers no matter what their technical artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning from corporate training to museum curators and from tabletop or video game designers to theme park creators! | Educational Game Design Fundamentals A Journey to Creating Intrinsically Motivating Learning Experiences GBP 51.99 1
The Art of Game Design A Book of Lenses Third Edition The Art of Game Design guides you through the design process step-by-step helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us Free to Play games hybrid games transformational games and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster. | The Art of Game Design A Book of Lenses Third Edition GBP 56.99 1
Data Sketches A journey of imagination exploration and beautiful data visualizations In Data Sketches Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering sketching and coding data visualizations for the web with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling. | Data Sketches A journey of imagination exploration and beautiful data visualizations GBP 39.99 1
Misteaks. . . and how to find them before the teacher does. . . A Calculus Supplement 3rd Edition An unusual supplement to every calculus textbook Misteaks and How to Find Them before the Teacher Does is popular with students and teachers alike. Teachers love the way it encourages students to truly think about mathematics rather than simply plugging numbers into equations to crank out answers and students love the author's straightforward tongue-in-cheek style. The title of this light-hearted and amusing book might well have been Going Gray in Elementary Calculus and How to Avoid it. Changing the metaphor Barry has hit the nail on the finger in hundreds of fine examples. Philip J. Davis coauthor of The Mathematical Experience. How I wish that something like this had been available when I was a student! -Ralph P. Boas former editor of The American Mathematical Monthly. Bonus: Solution to LeWitt Puzzle | Misteaks. and how to find them before the teacher does. A Calculus Supplement 3rd Edition GBP 170.00 1
Build Your Own Robot This book a compilation of articles from Karl Lunt's long-running column for Nuts & Volts magazine is a must-read for all beginner and intermediate-level robotics enthusiasts. Written in a friendly straightforward manner it contains entertaining anecdotes as well as practical advice and instruction. The author's stories about his various robotics projects will inspire you to try them yourself; and he shares his tips and code to help you. Possible projects range from transforming a TV remote control into a robot controller to building a robot from a drink cooler. You'll want to build them all; the author's enthusiasm for robotics is contagious! | Build Your Own Robot GBP 31.99 1
Learn to Code with Games A novel approach for the classroom or self-study Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding including data types variables functions and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer and then convert the solutions into executable code. Avoiding jargon as much as possible Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. GBP 180.00 1
Essential Skills in Character Rigging Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton consisting of hierarchical rotations to drive the motions and a skin or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup evaluation skeletal construction and deformation. Borrowing from the author‘s extensive experience in the field it presents the primary theories constructs and objectives for constructing a basic rig from the ground up just as it would be done in a professional studio. The book explains the basic elements of hierarchies skeletons kinematics deformation skinning and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute. GBP 175.00 1
Student Handbook for Discrete Mathematics with Ducks SRRSLEH Student Handbook for Discrete Mathematics with Ducks is a Student Reference Review Supplemental Learning and Example Handbook (SRRSLEH) that mirrors the content of the author‘s popular textbook Discrete Mathematics with Ducks (DMwD). This handbook provides a review of key material illustrative examples and new problems with accompanying solutions that are helpful even for those using a traditional discrete mathematics textbook. Every chapter in SRRSLEH matches the corresponding chapter of DMwD. Chapters in SRRSLEH contain the following: A list of the notation introduced in the corresponding chapter A list of definitions that students need to know from the corresponding chapter Theorems/facts of note appearing in the corresponding chapter A list of proof techniques introduced with templates and/or examples given for each one A selection of examples from DMwD written out formally and briefly rather than colloquially as in DMwD A quick refresher for any discrete math student this handbook enables students to find information easily and reminds them of the terms and results they should know during their course. Read reviews of DMwD. | Student Handbook for Discrete Mathematics with Ducks SRRSLEH GBP 180.00 1
Situational Game Design Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form. | Situational Game Design GBP 44.99 1
Song of Two Worlds In Alan Lightman's new book a verse narrative we meet a man who has lost his faith in all things following a mysterious personal tragedy. After decades of living hung like a dried fly emptied and haunted by his past the narrator awakens one morning revitalized and begins a Dante-like journey to find something to believe in first turning to the world of science and then to the world of philosophy religion and human life. As his personal story is slowly revealed little by little we confront the great questions of the cosmos and of the human heart some questions with answers and others without. | Song of Two Worlds GBP 69.99 1