Critical Game Theory Humanistic and Radical Alternatives to the Mainstream The models in mainstream game theory generally assume that actors act according to a single consistent utility function. Empirical studies common sense and humanistic wisdom all suggest that that assumption is too simple. This book starts with an assumption that actors are controlled by diverse inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of critical game theory models that can help to attain new insights into nature human nature human institutions and human behavior. The book begins with an evolutionary or Evo model in which the players have concerns for the other player as well as egoistic interests. Part I analyzes the Prisoner’s Dilemma using a literary or Lit model in which the players have entropic or Entro masochistic and sadistic drives as well as altruistic and egoistic ones. Part II suggests that the Lit model opens the door to a “where Entro is let Evo be” critical perspective on politics. Part III considers how core stories in mainstream game theory can be usefully supplemented and deepened by critical models and reflects on possible futures for critical game theory. The discussion of games and subgames includes poems as well as matrices in pursuit of a mode of presentation that respects the complex simultaneously humanistic and scientific qualities of critical game theory. The vision of critical game theory advanced in the book will be of significant interest to researchers in an array of theoretical and applied disciplines including but not limited to literature psychology political science economics computer science ethics business ethics law and law and economics. | Critical Game Theory Humanistic and Radical Alternatives to the Mainstream GBP 130.00 1
New Pop-Up Paper Projects Step-by-step paper engineering for all ages New Pop-Up Paper Projects is an inspirational book for everyone who wants to learn and share the magic of pop-up paper engineering. Illustrated throughout with colour diagrams and photographs this book guides you through basic techniques and foundation skills offers advice on classroom planning and health and safety and shows you how to ensure that learners of all ages can develop and progress their skills. Guiding you through 90- 180- and 360-degree engineering this book presents step-by-step instructions and ideas for over 200 cross-curricular themes from cityscapes to magical creatures. Aiming to challenge and inspire Paul Johnson uses over 150 paper-engineering techniques including: storybooks pop-ups without folds zigzag pop-ups pulleys wheels and levers asymmetrical pop-ups intricate toy theatres diagonal pop-ups with movables. This book brimming with pop-up techniques and how to teach them is for everyone � from the self-styled �visually illiterate� to the art graduate from parents keeping creativity alive at home to classroom teachers planning an engaging curriculum for their class of 30 plus pupils. | New Pop-Up Paper Projects Step-by-step paper engineering for all ages GBP 175.00 1