Digital Religion: The Basics Digital Religion: The Basics explores how digital media and internet platforms are transforming religious practice in a digital age and the impact this has had on religious culture in contemporary society. Through exploring six defining characteristics of how religion is acted out online including multisite reality convergence practice networked community storied identity shifting authority and experiential authenticity the book considers how digital religion both shapes and is influenced by religion offline. Questions asked include: How is religion being performed and reimagined through digital media and cultures? In what ways do the practices of religion online merge or correspond with shifts in perspective taking place in offline religious practice? How do the key findings of religion online reflect broader social cultural and structural practices observed within mobile networked society? With case studies and further readings Digital Religion: The Basics is a must-read for students wanting to come to grips with how religion is changing and experienced through digital media. GBP 16.99 1
Digital Access and Museums as Platforms Digital Access and Museums as Platforms draws on interviews with museum practitioners along with a range of case studies from public and private institutions in order to investigate the tensions and benefits involved in making cultural collections available using digital technologies. Taking a media and critical studies approach to the museum and raising questions about the role of privately owned search engines in facilitating museum experiences the book questions who collects what for whom objects are collected and what purpose these objects and collections serve. Connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies Wilson-Barnao brings attention to an emerging new model of digital ownership and moderation. Considering the synergising of these institutions with media systems which are now playing a more prominent role in facilitating access to culture the book also explores the motivations of different cultural workers for constructing the museum as a mediatised location. Digital Access and Museums as Platforms will be of interest to academics and students working in the fields of museum studies art culture media studies and digital humanities. Weighing in on conversations about how technologies are being incorporated into museums the book should also be useful to practitioners working in museums and galleries around the world. GBP 16.99 1
Becoming a Digital Parent A Practical Guide to Help Families Navigate Technology Becoming a Digital Parent is a practical readable guide that will help all parents have confidence to successfully navigate technology with their children. It accessibly presents evidence-based guidance to offer an overview of the digital landscape empowering parents to embrace opportunities whilst keeping children responsible and safe online. Covering a range of topics including developmental stages screen time bed time gaming digital identities and helpful parenting apps and resources Carrie Rogers-Whitehead explores the challenges and opportunities involved in parenting in the digital age. With advice for parents of babies through to teenagers each chapter includes an explanation of the latest research interviews with parents and experts and helpful case studies gathered by the author during her extensive experience of working directly with parents and children. This book will show parents how to communicate better with their children create a family technology plan put in place intervention strategies when things happen and take advantage of the benefits technology can afford us. Becoming a Digital Parent is ideal for all parents looking to effectively navigate the technological world and the range of professionals who work with them. | Becoming a Digital Parent A Practical Guide to Help Families Navigate Technology GBP 16.99 1
Jumpstart Maths Maths Activities and Games for Ages 5-14 This fully updated third edition of Jumpstart! Maths presents a collection of simple-to-use multi-sensory games and activities which will jumpstart students’ understanding of mathematics in action. It will help students to explore and learn maths both through technology and without in an atmosphere of fun mutual support and tolerance. With ten new activities and a digital hints and tips section this book: follows and explores the national mathematics curriculum; promotes creativity in maths through practical activities that teachers can employ in their classrooms; provides a digital hints and tips section to integrate the use of digital teaching tools such as interactive whiteboards. Specifically written to help teachers work within the guidelines of the mathematics curriculum this new edition brings into consideration the increasing presence of technology in education. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach maths engagingly then this is the perfect book for you. | Jumpstart Maths Maths Activities and Games for Ages 5-14 GBP 16.99 1
Subcultures: The Basics Subcultures: The Basics is an accessible and engaging introduction to subcultures in a global context. This fully revised new edition adds new case studies and an additional chapter on the digital lives of subculturists as well as reflections on the relationships between subcultures and globalisation and the resurgence of the far-right. Blending theory and practice this text examines a varied range of subcultures including hip hop graffiti writing heavy metal punk gamers burlesque parkour riot grrrl straight edge roller derby steampunk b-boying/b-girling body modification and skateboarding. Subcultures: The Basics answers the key questions posed by those new to the subject including: What is a subculture? What are the significant theories of subculture? How do subcultures emerge who participates and why? How do subcultural identities interact with other aspects of self such as social class race gender and sexual identity? What is the relationship between deviance resistance and the ‘mainstream’? How have both progressive and reactionary subculturists contributed to social change? How does society react to different subcultures? How have subcultures spread around the world? In what ways do digital technologies and social media influence subcultures? What happens when subculturists age? Tracing the history and development of subcultural theory to the present day this text is essential reading for all those studying subcultures in the contexts of sociology cultural studies history media studies anthropology musicology and criminology. It pushes the field forward with cutting-edge theories of resistance and social change place and space critical race and queer studies virtual participation and ageing and participation across the life course. Key terms and concepts are highlighted throughout the text whilst each chapter includes boxed case studies and signposts students to further reading and resources. GBP 16.99 1
AI for Creativity What is computational creativity? Can AI learn to be creative? One of the human mind’s most valuable features is the capacity to formulate creative thoughts an ability that through quantum leap innovations has propelled us to the current digital age. However creative breakthroughs are easier said than done. Appearing less frequently and more sporadically than desired it seems that we have not yet fully cracked the creative code. But with the rapid advances in artificial intelligence which have come to provide an ever-closer proximity with the cognitive faculties of mankind can this emerging technology improve our creative capabilities? What will that look like and will it be the missing link in the man–machine enigma? AI for Creativity provides a fascinating look at what is currently emerging in the very cutting-edge area of artificial intelligence and the tools being developed to enable computational creativity that holds the propensity to dramatically change our lives. GBP 16.99 1
The Lost Art of Listening Third Edition How Learning to Listen Can Improve Relationships That isn't what I meant! Truly listening and being heard is far from simple even between people who care about each other. This perennial bestseller-now revised and updated for the digital age-analyzes how any conversation can go off the rails and provides essential skills for building mutual understanding. Thoughtful witty and empathic the book is filled with vivid stories of couples coworkers friends and family working through tough emotions and navigating differences of all kinds. Learn ways you can: *Hear what people mean not just what they say. *Share a difference of opinion without sounding dismissive. *Encourage uncommunicative people to open up. *Make sure both sides get heard in heated discussions. *Get through to someone who never seems to listen. *Ask for support without getting unwanted advice. *Reduce miscommunication in texts and online. From renowned therapist Michael P. Nichols and new coauthor Martha B. Straus the third edition reflects the huge impact of technology and social media on relationships and gives advice for talking to loved ones across social and political divides | The Lost Art of Listening Third Edition How Learning to Listen Can Improve Relationships GBP 14.99 1
Protecting Creativity in Fashion Design US Laws EU Design Rights and Other Dimensions of Protection Exploring the debate over the benefits of legal protection for fashion design this book focuses on how a combination of minimal legal protections for design evolving social norms digital technology and market forces can promote innovation and creativity in a business known for its fast-paced remixing and borrowing. Focusing on the advantages and disadvantages of the main US and EU IP laws that protect fashion design in the world’s biggest fashion markets it describes how recent US case law in copyright and trademark cases has led to misaligned incentives for the industry and a lack of clear protection while in the EU the CJEU’s interpretation of the pan-European design rights system has created significant overlap with copyright law and risks leading to the overprotection of design. The book proposes that creativity and innovation in fashion derive some benefit from a limited unregistered design right protection and that cumulation with copyright protection is unhelpful. It also proposes that there is a larger role for developing social norms relating to sustainability the ethics of cultural appropriation and the online shaming of counterfeiters that can also help create a fair equilibrium between protection and borrowing in fashion design. | Protecting Creativity in Fashion Design US Laws EU Design Rights and Other Dimensions of Protection GBP 17.00 1
Embracing Technology in the Early Years A Practitioner’s Guide Why should we embrace technology? How can it make the practitioner’s role easier? This book is the answer to these questions equipping Early Years practitioners with the skills and knowledge to use technology: both that which they already have and that which they can access from beyond the setting (such as in the local community and online). Written by an expert in both Early Years and Digital Inclusion it provides practical tips and guidance for practitioners working at all levels to implement the use of technology across all areas of the curriculum and to support the development of the characteristics of effective learning. Drawing on contemporary theory and research chapters cover key topics such as: the short- and long-term benefits of incorporating technology for children families and staff making the most of pre-existing technology alongside guidance on how best to use new technology consideration of safeguarding issues around the use of technology with children technology beyond the setting and the use of local resources how technology can support professional development potential pitfalls of using technology Containing links to curriculum and reflective prompts this engaging and accessible book is essential reading for those interested in using technology to develop as a practitioner and continue to provide the best care and learning for every child. | Embracing Technology in the Early Years A Practitioner’s Guide GBP 16.99 1
Information Science The Basics Information Science: The Basics provides an accessible introduction to the multifaceted field of Information Science (IS). Inviting readers to explore a modern field of study with deep historical foundations the book begins by considering the complexities of the term information and the information life cycle from classification to preservation. Each chapter examines a different area within IS surveying its history technologies and practices with a critical eye. This interdisciplinary field incorporates a wide range of approaches which it shares with humanities social science and technology fields. What makes IS unique is its emphasis on the connections between information technology and society. The need to share information more effectively in response to social environmental and biomedical challenges has never been so urgent; the volume discusses the risks as well as benefits that come with the emerging technologies that make it possible. The book also explores how IS with its long-standing commitment to intellectual freedom and digital inclusion and its keen attention to the protection of privacy data ethics and algorithmic transparency can contribute to the creation of a more open and equitable society. Information Science: The Basics is essential reading for anyone who wishes to know more about information and the impact it has on our world. It will be particularly useful for anyone intending to study IS at the undergraduate level or considering a shift to a career in the information professions. | Information Science The Basics GBP 16.99 1