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Mixing with Impact - Wessel (utrecht University Of The Arts Oltheten - Bog - Taylor & Francis Ltd - Plusbog.dk

Wireless Communication Electronics - Robert Sobot - Bog - Springer Nature Switzerland AG - Plusbog.dk

Wireless Communication Electronics - Robert Sobot - Bog - Springer Nature Switzerland AG - Plusbog.dk

This book is intended for senior undergraduate and graduate students as well as practicing engineers who are involved in design and analysis of radio frequency (RF) circuits. Detailed tutorials are included on all major topics required to understand fundamental principles behind both the main sub-circuits required to design an RF transceiver and the whole communication system. Starting with review of fundamental principles in electromagnetic (EM) transmission and signal propagation, through detailed practical analysis of RF amplifier, mixer, modulator, demodulator, and oscillator circuit topologies, all the way to the basic system communication theory behind the RF transceiver operation, this book systematically covers all relevant aspects in a way that is suitable for a single semester university level course. - Offers readers a complete, self-sufficient tutorial style textbook; - Includes all relevant topics required to study and design an RF receiver in a consistent, coherent way with appropriate depth for a one-semester course; - The labs and the book chapters are synchronized throughout a 13-week semester so that the students first study each sub-circuit and the related theory in class, practice problems, work out design details and then build and test the sub-circuit in the lab, before moving onto the next chapter; - Includes detailed derivations of all key equations related to new concepts.

DKK 689.00
1

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture natively in Unreal EngineLearn the basics of creating 3D assets and customizing a MetaHuman for your movie needsBook DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learnCreate, customize, and use a MetaHuman in a cinematic scene in UE5Model and texture custom 3D assets for your movie using Blender and Quixel MixerUse Nanite with Quixel Megascans assets to build 3D movie setsRig and animate characters and 3D assets inside UE5 using Control Rig toolsCombine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie sceneLight your 3D movie set using Lumen lighting in UE5Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

DKK 728.00
1

Wireless Communication Electronics by Example - Robert Sobot - Bog - Springer Nature Switzerland AG - Plusbog.dk

Wireless Communication Electronics by Example - Robert Sobot - Bog - Springer Nature Switzerland AG - Plusbog.dk

This book is intended for senior undergraduate and graduate students as well as practicing engineers who are involved in design and analysis of radio frequency (RF) circuits. Fully-solved, tutorial-like examples are used to put into practice major topics and to understand the underlying principles of the main sub-circuits required to design an RF transceiver and the whole communication system. Starting with review of principles in electromagnetic (EM) transmission and signal propagation, through detailed practical analysis of RF amplifier, mixer, modulator, demodulator, and oscillator circuit topologies, as well as basics of the system communication theory, this book systematically covers most relevant aspects in a way that is suitable for a single semester university level course. Readers will benefit from the author''s sharp focus on radio receiver design, demonstrated through hundreds of fully-solved, realistic examples, as opposed to texts that cover many aspects of electronics and electromagnetic without making the required connection to wireless communication circuit design. - Offers readers a complete, self-sufficient tutorial style textbook; - Includes all relevant topics required to study and design an RF receiver in a consistent, coherent way with appropriate depth for a one-semester course; - Uses hundreds of fully-solved, realistic examples of radio design technology to demonstrate concepts; - Explains necessary physical/mathematical concepts and their interrelationship.

DKK 519.00
1

Production Sound Mixing - John J. Murphy - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Micromanufacturing Processes - - Bog - Taylor & Francis Ltd - Plusbog.dk

Micromanufacturing Processes - - Bog - Taylor & Francis Ltd - Plusbog.dk

Increased demand for and developments in micromanufacturing have created a need for a resource that covers both the science and technology of this rapidly growing area. With contributions from eminent professors and researchers actively engaged in teaching, research, and development, Micromanufacturing Processes details the basic principles, tools, techniques, and latest advances in micromanufacturing processes. It includes coverage of measurement techniques and research trends as well as a large number of cross-references, making it useful to the students and researchers alike. The book outlines the challenges faced not only in micromanufacturing but also in meso- and nanomanufacturing, exploring topics such as micromachining, micro welding, microforming, micromolding, nanofinishing and micro-/nano-metrology. It includes examples that demonstrate the capabilities of fabricating micro- / nano-products and micro- / nano-features on the macro and micro products. The text also discusses nanofinishing techniques giving surface finish in the domain of sub-nano level, micro welding techniques, namely, laser beam micro welding, electron beam micro welding, micro / nano patterning in large quantities, and micro / nano metrology principles and equipments. It goes on to describe devices such as nano spring, micro mixer, micro cantilever, to name just a few. Unique in its level of coverage, the book highlights new challenges in manufacturing and covers several different types of micromanufacturing processes, such as micromachining, microforming, microcasting, microjoining, nanofinishing, and micrometrology. The level of details, extensive references, figures, and diagrams make the book a reference that will become the standard for this field.

DKK 634.00
1

Hip-Hop Turntablism, Creativity and Collaboration - Sophy Smith - Bog - Taylor & Francis Ltd - Plusbog.dk

Hip-Hop Turntablism, Creativity and Collaboration - Sophy Smith - Bog - Taylor & Francis Ltd - Plusbog.dk

Armed only with turntables, a mixer and a pile of records, hip-hop DJs and turntable musicians have changed the face of music. However, whilst hip-hop has long been recognised as an influential popular culture both culturally and sociologically, hip-hop music is rarely taken seriously as an artistic genre. Hip-Hop Turntablism, Creativity and Collaboration values hip-hop music as worthy of musicological attention and offers a new approach to its study, focusing on the music itself and providing a new framework to examine not only the musical product, but also the creative process through which it was created. Based on ten years of research among turntablist communities, this is the first book to explore the creative and collaborative processes of groups of DJs working together as hip-hop turntable teams. Focusing on a variety of subjects - from the history of turntable experimentation and the development of innovative sound manipulation techniques, to turntable team formation, collective creation and an analysis of team routines - Sophy Smith examines how turntable teams have developed new ways of composing music, and defines characteristics of team routines in both the process and the final artistic product. Relevant to anyone interested in turntable music or innovative music generally, this book also includes a new turntable notation system and methodology for the analysis of turntable compositions, covering aspects such as material, manipulation techniques and structure as well as the roles of individual musicians.

DKK 579.00
1

Basic Vision - Robert Snowden - Bog - Oxford University Press - Plusbog.dk

Basic Vision - Robert Snowden - Bog - Oxford University Press - Plusbog.dk

Why do things look blurry underwater? Why do people drive too fast in fog? How do you high-pass filter a cup of tea? What have mixer taps to do with colour vision?Basic Vision: An Introduction to Visual Perception demystifies the processes through which we see the world. Written by three authors with over 80 years of research and undergraduate teaching experience between them, it leads the reader step-by-step through the intricacies of visual processing, with full-colour illustrations on nearly every page. The writing style captures the excitement of recent research in neuroscience that has transformed our understanding of visual processing, but delivers it with a humour that keeps the reader enthused, rather than bemused.The book takes us through the various elements that come together as our perception of the world around us: the perception of size, colour, motion, and three-dimensional space. It illustrates the intricacy of the visual system, discussing its development during infancy, and revealing how the brain can get it wrong, either as a result of brain damage, through which the network of processes become compromised, or through illusion, where the brain compensates for mixed messages by seeing what it thinks should be there, rather than conveying the reality. The book also demonstrates the importance of contemporary techniques and methodology, and neuroscience-based techniques in particular, in driving forward our understanding of the visual system.Online Resource CentreThe Online Resource Centre to accompany Basic Vision features:For registered adopters:Figures from the book available to download, to facilitate lecture preparation. Test bank of multiple choice questions - a readily available tool for either formative or summative assessment.A Journal Club, with questions to lead students through key research articles that relate to topics covered in the book.For students:Annotated web links, giving students ready access to these additional learning resources.

DKK 597.00
1

Game Audio Programming 3: Principles and Practices - Guy Somberg - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming 3: Principles and Practices - Guy Somberg - Bog - Taylor & Francis Ltd - Plusbog.dk

Welcome to the third volume of Game Audio Programming: Principles and Practices —the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London , Bioshock 2 , The Sims 4 , and Torchlight 3 , as well as smaller titles like Minion Master , Tales from the Borderlands , and Game of Thrones . Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

DKK 590.00
1

The Music Producer's Ultimate Guide to FL Studio 20 - Joshua Au Yeung - Bog - Packt Publishing Limited - Plusbog.dk

The Music Producer's Ultimate Guide to FL Studio 20 - Joshua Au Yeung - Bog - Packt Publishing Limited - Plusbog.dk

Leverage the power of FL Studio 20 to create and compose production-quality songs and develop professional music production skills Key Features: - Leverage the power of FL Studio to create your own production-level music - Develop widely applicable music production skills and learn how to promote your music - Utilize cutting-edge tools to fuel your creative ideas and publish your songs Book Description: FL Studio is a cutting-edge software music production environment and an extremely powerful and easy-to-use tool for creating music. This book will give you everything you need to produce music with FL Studio like a professional. You''ll begin by exploring FL Studio 20''s vast array of tools, and discover best practices, tips, and tricks for creating music. You''ll then learn how to set up your studio environment, create a beat, compose a melody and chord progression, mix sounds with effects, and export songs. As you advance, you''ll find out how to use tools such as the Piano roll, mixer console, audio envelopes, types of compression, equalizers, vocoders, vocal chops, and tools for increasing stereo width. The book introduces you to mixing best practices, and shows you how to master your songs. Along the way, you''ll explore glitch effects and create your own instruments and custom-designed effect chains. You''ll also cover ZGameEditor Visualizer, a tool used for creating reactive visuals for your songs. Finally, you''ll learn how to register, sell, and promote your music. By the end of this FL Studio book, you''ll be able to utilize cutting-edge tools to fuel your creative ideas, mix music effectively, and publish your songs. What You Will Learn: - Get up and running with FL Studio 20 - Record live instruments and vocals and process them - Compose melodies and chord progressions on the Piano roll - Discover mixing techniques and apply effects to your tracks - Explore best practices to produce music like a professional - Publish songs in online stores and promote your music effectively Who this book is for: This book is for music producers, composers, songwriters, DJs, and audio engineers interested in creating their own music, improving music production skills, mixing and mastering music, and selling songs online. To get started with this book, all you need is a computer and FL Studio.

DKK 460.00
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