D&D 3.0 - Madness In Freeport (B-Grade) (Genbrug)
Madness in Freeport - D&D 3.0 The Hour of Destiny is at hand In only three days, Sealord Drac will unveil the lighthouse known throughout Freeport as Milton's Folly. It's a race againts time, as the PC's must discover the hideous purpose of drac's creation before it is too late. Will the Brotherhood of the Yellow Sign summon forth the Unspeakable One once again, and send Freeport to a watery grave? Will Milton Drac turn himself into a dread god, and harrow the world with his malefic power, or is the Sealord just a dupe of the Brotherhood, to be sacrificed for the greater evil of the Yellow Sign? These rumors and many more are whispered on the streets of Freeport, while foreign ships by the hundred sail into port for the lighthouse's debut. Madness in Freeport is the action-packed conclusion of the Freeport Trilogy. The city's fate hangs in the balance, and only swift and heroic action by the PC's can foil Drac's sinister plan. Freeport will never be the same. Madness in Freeport is brimming with information and adventure. Within these pages you'll find: The secret of Milton's Folly revealed at last! A history of the Captains Council and it's role in the development of Freeport. A Who's who of Freeport's movers and shakers Three new monsters Complete maps of the Lighthouse of Drac Enough booty to make any pirate jealous! Madness in Freeport is published by Green Ronin, requires the Dungeons and Dragons, Player's Handbook, Third edition, published by Wizards of the Coast. for use. Dungeons and Dragons and Wizards of the Coast., and are used with permission.