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Industrial Robotics Control - Fabrizio Frigeni - Bog - APress - Plusbog.dk

Industrial Robotics Control - Fabrizio Frigeni - Bog - APress - Plusbog.dk

Build a complete control system for industrial robots, learning all the theory and practical tips from the perspective of an automation engineer. Explore the details of kinematics, trajectories, and motion control, and then create your own circuit board to drive the electric motors and move the robot. After covering the theory, readers can put what they''ve learned in practice by programming a control firmware for the robot. Each software component is described in detail, from the HMI and the interpreter of motion commands, to the servo loop controller at the core of each servo drive. In particular, the author presents the commutation algorithm and the servo loop controller for brushless synchronous motors, which are typically employed in robotics applications. Readers will also learn how to calibrate the robot, commission it to the end-user, and design a digital twin to test and monitor the entire workcell in a safe simulated environment. Finally, the book delves into hardware, covering how to select and use electric motors and encoders, how to build servo drives and motion controllers, and how to design your own PCBs. Different electronic components and their application circuits are analyzed, showing the advantages and drawbacks of each. By the end of the book you should be able to design and build electronic boards and write their core firmware to control any kind of industrial robot for all sorts of different practical applications. What you''ll learn - Solve kinematics models of robots - Generate safe paths and optimal motion trajectories - Create a digital twin of your robot to test and monitor its movements - Master the electronic commutation and closed-loop control of brushless motors - Design electronics circuit boards for motion applications Who This Book Is For Robotics engineers (and students) who want to understand the theory behind the control of robotics arms, from the kinematic models of their axes to the electronic commutation of their motors. Some basic calculus and linear algebra is required for the understanding of the geometrical framework, while some electronics foundations are helpful to grasp the details of the circuits design.

DKK 385.00
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asyncio Recipes - Mohamed Mustapha Tahrioui - Bog - APress - Plusbog.dk

Julia Quick Syntax Reference - Antonello Lobianco - Bog - APress - Plusbog.dk

Julia Quick Syntax Reference - Antonello Lobianco - Bog - APress - Plusbog.dk

This quick Julia programming language guide is a condensed code and syntax reference to the Julia 1.x programming language, updated with the latest features of the Julia APIs, libraries, and packages. It presents the essential Julia syntax in a well-organized format that can be used as a handy reference. This book provides an introduction that reveals basic Julia structures and syntax; discusses data types, control flow, functions, input/output, exceptions, metaprogramming, performance, and more. Additionally, you''ll learn to interface Julia with other programming languages such as R for statistics or Python. You will learn how to use Julia packages for data analysis, numerical optimization and symbolic computation, and how to disseminate your results in dynamic documents or interactive web pages. In this book, the focus is on providing important information as quickly as possible. It is packed with useful information and is a must-have for any Julia programmer. What You Will Learn - Set up the software needed to run Julia and your first Hello World example - Work with types and the different containers that Julia makes available for rapid application development - Use vectorized, classical loop-based code, logical operators, and blocks - Explore Julia functions by looking at arguments, return values, polymorphism, parameters, anonymous functions, and broadcasts - Build custom structures in Julia - Interface Julia with other languages such as C/C++, Python, and R - Program a richer API, modifying the code before it is executed using expressions, symbols, macros, quote blocks, and more - Maximize your code''s performance Who This Book Is For Experienced programmers new to Julia, as well as existing Julia coders new to the now stable Julia version 1.0 release.

DKK 455.00
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Introduction to Java Through Game Development - Victor G. Brusca - Bog - APress - Plusbog.dk

Introduction to Java Through Game Development - Victor G. Brusca - Bog - APress - Plusbog.dk

Interested in learning how to program with Java? Let''s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you''ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Developmen t, you''ll be proficient in Java programming, having worked with the language''s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You''ll - Master the fundamentals of the Java programming language - Use different data structures like arrays, lists, stacks, and queues - Understand game programming basics including the main game loop - Gain experience working with three different game projects via the book''s coding challenges - Work with the 2D game engine that powers the book''s included games and learn to create your own new game projects - Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism - Work with exceptions and how to use debugging techniques to trace through code - Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.

DKK 391.00
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Introductory Programs with the 32-bit PIC Microcontroller - Hubert Ward - Bog - APress - Plusbog.dk

Introductory Programs with the 32-bit PIC Microcontroller - Hubert Ward - Bog - APress - Plusbog.dk

Embark on a journey into the world of embedded programming. This book introduces you to the 32bit PIC and will teach you how the main functions of C programming work and can be used with a PIC micro. A one-stop reference for the would-be embedded programmer, you''ll explore the electronics needed for a variety of programs as well as how to use different devices with the PIC. The book starts with downloading the environment and creating a simple project, one that uses different oscillators, Phase Lock Loop, and circuitry needed to create the different system clocks-an easy entry point to this exciting environment. You''ll also review the MPLABX integrated development environment (IDE) and see how to program the 32Bit PIC, which can be adapted to different PICs. Throughout subsequent chapters, you''ll learn how to use a range of programs that use PIC modules such as the SPI, I2C, UART communication modules, the ADC module, the Capture, Compare, and Pulse Width Modulation module, and the RTCC, Real Time Clock and Calendar Module. What You''ll Learn - Create a project in MPLABX - Configure the different clock frequencies that are used in the 32bit PIC - Build a variable delay subroutine to be used in a simple traffic lights program - Use the MAX 7219 driver IC to control the 8by8 matrix display - Program an I2C expander module to control the display on a LCD Who This Book Is For Readers who want to try their hand at embedded programming, newcomers to programming the PIC 32, programmers who want to look into using MPLAB Harmony 3, and programmers who want to understand how C instructions work with respect to 32bit PIC. Also students who are studying for an engineering qualification.

DKK 519.00
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Agile Product and Project Management - Mariya Breyter - Bog - APress - Plusbog.dk

Agile Product and Project Management - Mariya Breyter - Bog - APress - Plusbog.dk

Use this comprehensive Agile product and project management guide with real-world case studies and examples for self-learning or as a student textbook. Whether you are a CEO or a student, this book will take you from Agile delivery to team topology and product-market fit. Agile delivery is becoming a mainstream project management framework, increasing demand for an understanding of modern related concepts. Agile Product and Project Management covers IT delivery and project management basics while approaching IT as a customer-centric product delivery ecosystem. The book covers two major topics: building the RIGHT product and building the product RIGHT. Each chapter builds on the materials in the previous chapter. Terminology and exercises are introduced sequentially. The book takes you on a journey from identifying a product using Agile principles to delivering and iterating on this process, step-by-step. The final chapter provides practical advice on role-based interviews, career progression, professional certifications and affiliations, and communities of practice. You''ll Learn - The Objectives and Key Results (OKR) framework, which explains why every project has to align with organizational objectives and how these objectives are used to measure project success - Agile (Scrum, Kanban, XP), Waterfall, and hybrid product and project management practices, and how to apply the "working backwards" framework from the customer to IT projects - The Lean Startup framework of product design, based on the "build-measure-learn" feedback loop, and compared with Waterfall requirements gathering and project scope management - Design Thinking and customer research practices - The product backlog taxonomy (epic, user story, subtask, bug, etc.), prioritization techniques, ongoing backlog maintenance, and stakeholder communication - Major aspects of IT delivery, including Agile teams, roles, frameworks, and success criteria - Waterfall planning and Scrum, in detail, including its Sprint structure, artifacts, roles, and ceremonies (meetings) as well as a comparison of Agile scaling frameworks - Case studies of modern technology leaders, from startups to FAANG - Examples of release plans and delivery reports based on actual projects in a wide range of companies, ways to minimize technical debt, implement DevOps, and establish quality management practices for software products - Effective ways of managing dependencies and delivering products that delight customers and made the Silicon Valley giants successful and allowed for rapid business growth Who This Book Is For Graduate students specializing in computer science, information systems, project management, and related management areas; practitioners seeking professional development; and project management professionals looking to grow their careers into Agile product and project management

DKK 468.00
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