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Enola Steam CD Key

SanctuaryRPG: Black Edition Steam CD Key

SanctuaryRPG: Black Edition Steam CD Key

As the world's first fully-ASCII game to grace the Steam platform, SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game was painstakingly designed to offer a truly compelling role-playing experience complete with a robust action-rpg inspired combat system. Black Edition builds upon the classic SanctuaryRPG formula with all new procedurally generated artwork, as well as a plethora of areas to explore, races to experiment with, skills to master, and loot to collect. Whether you're a brave hero or an evil villain, the fate of Sanctuary is in your hands. Features: Enjoy a blast from the past with retro ASCII graphics Travel through vast dungeons with classic roguelike action Experience hundreds of hours of immersive gameplay Put your strategies to work with a sleek combat system Over 160 class and race combinations to experiment with Wreck your opponents with over 1400 weapons and armors Rock out to an original 8-bit chiptune soundtrack What's new with SanctuaryRPG: Black Edition? A ton of new features and improvements of course! Here are some of the changes that comes with Black Edition: 95% of the art has been overhauled by our staff artist, Angel Rodriguez More glorious music and revamped tracks from our composer, Rafael Langoni Smith Thousands more lines of witty writing from Yixin Li and Dorian Karahalios Double the amount of class related perks for character enhancement A bigger diversity of selectable races for you to experiment with Increased amounts of loot and gear diversity to collect and hoard Double the amount of interactable zones and areas A whole new range of affixes on both monsters and items More side quests and diversions for you to explore Extraordinary mercenaries that you can hire to assist you in battle Factions system where you can fight for a faction, opening up a series of new quests Wardrobe system where you can equip different wardrobes to customize your abilities and characters Imbue system so you can enchant weapons with powerful abilities and wreak havoc on your opponents Plenty more varied mini-games where you can engage in glorious town activities Even more advanced enemy AI for a truly engaging combat experience

CZK 20.11
1

Fleet Commander: Pacific Steam CD Key

Fleet Commander: Pacific Steam CD Key

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

CZK 106.91
1